Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7578297" data-attributes="member: 42582"><p><em>Differences of preference</em> are not a <em>disconnect</em>. I'm not misunderstanding what [MENTION=29398]Lanefan[/MENTION] is posting.</p><p></p><p> [MENTION=29398]Lanefan[/MENTION] perhaps doesn't understand some of my posts (and some others') because he seems not to appreciate the difference between <em>a player move that obliges the GM to reveal some pre-established backstory</em> (eg Bardic Legend Lore, a Commune spell, etc) and <em>a player move that obliges the GM to author some new, immediately relevant, fiction</em> (eg DW's Spout Lore move).</p><p></p><p>I'm not good, for two reasons.</p><p></p><p>(1) In DW, a player doesn't declare Spout Lore (either -as-player or -as-PC, whatever exactly that means).</p><p></p><p>Here is the relevant rule (DW rulebook, p 18):</p><p></p><p style="margin-left: 20px">Moves are rules that tell you when they trigger and what effect they have. A move depends on a fictional action and always has some fictional effect.</p><p></p><p>So players don't <em>declare moves</em> in DW. They describe what their PCs are doing in the fiction. And this can then trigger moves. For instance (as per p 66), Spout Lore is triggered if a player declares that his/her PC "consult<s> [his/her] accumulated knowledge about something".</s></p><p><s></s></p><p><s>(2) In DW, the information provided is new to player and GM, and is authored by the GM based on a sense of <em>current narrative trajectory</em>: in particular, it should build on past GM moves as well as player intent (that is what makes it <em><em>interesting</em></em>and <em>useful</em>).</s></p><p><s></s></p><p><s>In D&D, the assumption is that the information is already established by the GM in advance of play. And if the GM find him-/herself having to ad lib, the assumption is that this will be done as much as possible as if it were an organic outgrowth of what is already recorded in the GM's notes.</s></p><p><s></s></p><p><s>For the same resaon that plagiarism is academic wrongdoing.</s></p><p><s></s></p><p><s>For the same reason that I enjoy playing mediocre guitar, but don't really enjoy listening to others play mediocre guitar.</s></p><p><s></s></p><p><s>For the same reason that people got to life drawing classes on weekends.</s></p><p><s></s></p><p><s><em>Creativity is a human talent</em> , and <em>creating things is a human pleasure</em>. And for this reason (perhaps others too, but it's the one that I'm focusing on at the momennt), creating a fiction togehter with your friends is different from having one of them tell you a story.</s></p><p><s></s></p><p><s>There's no difference in <em>the content of the fiction</em>between the fiction generated in my last session of Traveller, and me writing a short story about some adventurers on a planet, some of whom get captured but then escape first by stealing a gun and then by stealing some powered armour from their captors.</s></p><p><s></s></p><p><s>But the different in play is pretty obvious.</s></p><p><s></s></p><p><s>The difference, at the table, between the GM telling me a story and the GM responding to my creative inputs is important. And, I can tell you from experience, is also obvious in play.</s></p><p><s></s></p><p><s>EDIT: I thought I'd add that another difference, besides creativity, is exciting. Learning what the GM has decided will happen to my PC is not as exciting as finding out <em>with the GM</em> what happens to my PC. And, as a GM, this excitement difference obtains in exactly the same way as for a player.</s></p></blockquote><p></p>
[QUOTE="pemerton, post: 7578297, member: 42582"] [I]Differences of preference[/I] are not a [I]disconnect[/I]. I'm not misunderstanding what [MENTION=29398]Lanefan[/MENTION] is posting. [MENTION=29398]Lanefan[/MENTION] perhaps doesn't understand some of my posts (and some others') because he seems not to appreciate the difference between [I]a player move that obliges the GM to reveal some pre-established backstory[/I] (eg Bardic Legend Lore, a Commune spell, etc) and [I]a player move that obliges the GM to author some new, immediately relevant, fiction[/I] (eg DW's Spout Lore move). I'm not good, for two reasons. (1) In DW, a player doesn't declare Spout Lore (either -as-player or -as-PC, whatever exactly that means). Here is the relevant rule (DW rulebook, p 18): [indent]Moves are rules that tell you when they trigger and what effect they have. A move depends on a fictional action and always has some fictional effect.[/indent] So players don't [I]declare moves[/I] in DW. They describe what their PCs are doing in the fiction. And this can then trigger moves. For instance (as per p 66), Spout Lore is triggered if a player declares that his/her PC "consult[s] [his/her] accumulated knowledge about something". (2) In DW, the information provided is new to player and GM, and is authored by the GM based on a sense of [i]current narrative trajectory[/I]: in particular, it should build on past GM moves as well as player intent (that is what makes it [I][I]interesting[/I][/I]and [I]useful[/I]). In D&D, the assumption is that the information is already established by the GM in advance of play. And if the GM find him-/herself having to ad lib, the assumption is that this will be done as much as possible as if it were an organic outgrowth of what is already recorded in the GM's notes. For the same resaon that plagiarism is academic wrongdoing. For the same reason that I enjoy playing mediocre guitar, but don't really enjoy listening to others play mediocre guitar. For the same reason that people got to life drawing classes on weekends. [I]Creativity is a human talent[/I] , and [I]creating things is a human pleasure[/I]. And for this reason (perhaps others too, but it's the one that I'm focusing on at the momennt), creating a fiction togehter with your friends is different from having one of them tell you a story. There's no difference in [I]the content of the fiction[/I]between the fiction generated in my last session of Traveller, and me writing a short story about some adventurers on a planet, some of whom get captured but then escape first by stealing a gun and then by stealing some powered armour from their captors. But the different in play is pretty obvious. The difference, at the table, between the GM telling me a story and the GM responding to my creative inputs is important. And, I can tell you from experience, is also obvious in play. EDIT: I thought I'd add that another difference, besides creativity, is exciting. Learning what the GM has decided will happen to my PC is not as exciting as finding out [I]with the GM[/I] what happens to my PC. And, as a GM, this excitement difference obtains in exactly the same way as for a player.[/s] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top