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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7578349" data-attributes="member: 23751"><p>And you are just making that up. There's no rule that says the players can use the knowledge that they have as players to avoid a check. That's a fiction you are perpetrating here.</p><p></p><p></p><p></p><p>That should have been, "My character might not..." The rolls, background or other ideas might or might not reveal that he does have the knowledge. I have to discover that.</p><p></p><p></p><p></p><p>Or I escape. Or I discover the weakness through other means. If I didn't know about trolls and encountered one, I'd beat it down into the negatives and then run my rear off to get away before it gets back up. No need for my PC to die. Then I would research how to kill them and go back for revenge, or at least be able to kill the next ones I come across. So how it works is quite well, thank you/</p><p></p><p></p><p></p><p>It does answer it. I expect it to not contain metagaming. That's very evident from my response.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7578349, member: 23751"] And you are just making that up. There's no rule that says the players can use the knowledge that they have as players to avoid a check. That's a fiction you are perpetrating here. That should have been, "My character might not..." The rolls, background or other ideas might or might not reveal that he does have the knowledge. I have to discover that. Or I escape. Or I discover the weakness through other means. If I didn't know about trolls and encountered one, I'd beat it down into the negatives and then run my rear off to get away before it gets back up. No need for my PC to die. Then I would research how to kill them and go back for revenge, or at least be able to kill the next ones I come across. So how it works is quite well, thank you/ It does answer it. I expect it to not contain metagaming. That's very evident from my response. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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