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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7578380" data-attributes="member: 82106"><p>Right, the key is that the GM has to talk about the subject the player indicated his PC is spouting about. It also (may) have to be useful to the players (IE it gets them out of a jam or moves them closer to some goal, maybe allows a bond to be resolved, etc.) and it MUST be 'interesting'. Beyond that it could be anything. </p><p></p><p>Legend Lore (for specific types of subject) IS fairly similar, but given the lack of constraints on the GM that exist in DW (player advocate, moves challenge players, etc.) it often takes on a different sort of significance. For instance LL might simply relate some uninteresting information. It might even elicit "nothing legendary is known about this boring fork" or something like that. Spout Lore WILL produce a result, and it WILL be engaging the party, this is inherent. The player is also likely to be given an explicit chance to embellish the fiction in a specific way -how do you know this- which always adds something to character backstory.</p><p></p><p>I'd also note that you probably don't want to OVERUSE Spout Lore. Mechanically as a player you subject yourself to a DM soft or hard move on a 6- and in any case it is usually overkill since nothing prevents the players and GM from simply describing what they do and where they are without the need to make checks (though only to the extent that the state of the fiction doesn't change materially).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7578380, member: 82106"] Right, the key is that the GM has to talk about the subject the player indicated his PC is spouting about. It also (may) have to be useful to the players (IE it gets them out of a jam or moves them closer to some goal, maybe allows a bond to be resolved, etc.) and it MUST be 'interesting'. Beyond that it could be anything. Legend Lore (for specific types of subject) IS fairly similar, but given the lack of constraints on the GM that exist in DW (player advocate, moves challenge players, etc.) it often takes on a different sort of significance. For instance LL might simply relate some uninteresting information. It might even elicit "nothing legendary is known about this boring fork" or something like that. Spout Lore WILL produce a result, and it WILL be engaging the party, this is inherent. The player is also likely to be given an explicit chance to embellish the fiction in a specific way -how do you know this- which always adds something to character backstory. I'd also note that you probably don't want to OVERUSE Spout Lore. Mechanically as a player you subject yourself to a DM soft or hard move on a 6- and in any case it is usually overkill since nothing prevents the players and GM from simply describing what they do and where they are without the need to make checks (though only to the extent that the state of the fiction doesn't change materially). [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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