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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Lanefan" data-source="post: 7578444" data-attributes="member: 29398"><p>Because for some reason you've conditioned yourself to pay attention to these things, and focus your play experience around the source of the fiction/information rather than the content.</p><p></p><p>Your will, your way, I suppose...</p><p></p><p>The "mess" I refer to is the post-hoc note-taking so that I can be consistent next session with the stuff I ad-libbed tonight, as I know full well I'll never remember it all and I also know full well that the one detail I forget or get wrong will be the one a player calls me on as they too expect consistency, as is their right.</p><p></p><p>Surely this has happened to you as well - you've got a big elaborate scene framed and action ongoing, and then the session has to end in mid-scene as it's getting too late and people have to work in the morning. Now you have to remember (or write down) the details so you can present the same scene next week at the same point in the action that the players remember from this week. (player memories and notes can help too, of course, as can a quick photo on someone's phone if you're using minis or a map)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7578444, member: 29398"] Because for some reason you've conditioned yourself to pay attention to these things, and focus your play experience around the source of the fiction/information rather than the content. Your will, your way, I suppose... The "mess" I refer to is the post-hoc note-taking so that I can be consistent next session with the stuff I ad-libbed tonight, as I know full well I'll never remember it all and I also know full well that the one detail I forget or get wrong will be the one a player calls me on as they too expect consistency, as is their right. Surely this has happened to you as well - you've got a big elaborate scene framed and action ongoing, and then the session has to end in mid-scene as it's getting too late and people have to work in the morning. Now you have to remember (or write down) the details so you can present the same scene next week at the same point in the action that the players remember from this week. (player memories and notes can help too, of course, as can a quick photo on someone's phone if you're using minis or a map) [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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