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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Lanefan" data-source="post: 7578457" data-attributes="member: 29398"><p>I've bolded the relevant bit here: taking on the role of a character means playing that role as if you were that character, using its knowledge*, its senses*, its feelings*^, its emotions^, and its personality^.</p><p></p><p>* - the information for what these provide comes from the GM, and if it's not enough, ask for more.</p><p>^ - these come from the player</p><p>(and both of these can be interrupted by various magical effects, of course: darkness or silence can affect the senses, charm can affect the emotions, and so on)</p><p></p><p></p><p></p><p>Which actually goes against what you quoted from the 4e PH above. There it says you take on the role of a character (1e has it that you "become" the character), where here it wants you to be remote from the character.</p><p></p><p>Depends whether you're prioritizing player knowledge or character knowledge. If you're prioritizing character knowledge then the player's own knowledge is irrelevant - and if the player is being honest is should be she who calls for the check if she feels she knows something that the character might not!</p><p></p><p>And if a GM feels a player isn't being honest then AFAIC she's well within her rights to say "Hey, wait a minute - you know that, but does your character? Roll a check." (this happens often in low-level play in our games here too, though using different mechanics, and we're all fine with it)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7578457, member: 29398"] I've bolded the relevant bit here: taking on the role of a character means playing that role as if you were that character, using its knowledge*, its senses*, its feelings*^, its emotions^, and its personality^. * - the information for what these provide comes from the GM, and if it's not enough, ask for more. ^ - these come from the player (and both of these can be interrupted by various magical effects, of course: darkness or silence can affect the senses, charm can affect the emotions, and so on) Which actually goes against what you quoted from the 4e PH above. There it says you take on the role of a character (1e has it that you "become" the character), where here it wants you to be remote from the character. Depends whether you're prioritizing player knowledge or character knowledge. If you're prioritizing character knowledge then the player's own knowledge is irrelevant - and if the player is being honest is should be she who calls for the check if she feels she knows something that the character might not! And if a GM feels a player isn't being honest then AFAIC she's well within her rights to say "Hey, wait a minute - you know that, but does your character? Roll a check." (this happens often in low-level play in our games here too, though using different mechanics, and we're all fine with it) [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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