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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Aldarc" data-source="post: 7578614" data-attributes="member: 5142"><p>So who gets to determine what "actions or activities their characters would have no knowledge of"? Does the GM get to determine that I have no prior knowledge about a town? Does the GM get to determine that I have no prior knowledge of basic math? Does the GM get to determine that I have no prior knowledge about a troll's weakness? </p><p></p><p>If the answer is 'yes,' then we are indeed engaging the sort of degenerate play that leads to Mother-May-I scenarios, because I am passively participating in a game where my character's knowledge and experiences requires permission from the DM. My own character's head space and history becomes a Schrödinger's Box of knowledge. Is knowledge of a troll's weakness there or not? My character's cognitive capacity is being determined entirely by the capricious dispensations of the DM. At this point, I would indeed be better off just letting the DM roleplay my character in my stead. </p><p></p><p>I personally think that there is a difference of categories between a player operating their PC with knowledge about what's behind Door #1 vs. Door #2 and a player who believes that it's reasonable that their player character knows that trolls are vulnerable to fire. If you genuinely believe that your character is ignorant of a troll's vulnerablities then you are certainly free to roleplay your player character with ignorance (and die, as per Lanefan) while other players roleplay their characters with cognizance.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7578614, member: 5142"] So who gets to determine what "actions or activities their characters would have no knowledge of"? Does the GM get to determine that I have no prior knowledge about a town? Does the GM get to determine that I have no prior knowledge of basic math? Does the GM get to determine that I have no prior knowledge about a troll's weakness? If the answer is 'yes,' then we are indeed engaging the sort of degenerate play that leads to Mother-May-I scenarios, because I am passively participating in a game where my character's knowledge and experiences requires permission from the DM. My own character's head space and history becomes a Schrödinger's Box of knowledge. Is knowledge of a troll's weakness there or not? My character's cognitive capacity is being determined entirely by the capricious dispensations of the DM. At this point, I would indeed be better off just letting the DM roleplay my character in my stead. I personally think that there is a difference of categories between a player operating their PC with knowledge about what's behind Door #1 vs. Door #2 and a player who believes that it's reasonable that their player character knows that trolls are vulnerable to fire. If you genuinely believe that your character is ignorant of a troll's vulnerablities then you are certainly free to roleplay your player character with ignorance (and die, as per Lanefan) while other players roleplay their characters with cognizance. [/QUOTE]
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