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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="hawkeyefan" data-source="post: 7578847" data-attributes="member: 6785785"><p>So when a player creates a character, they can't select something that has some kind of advantage? Like being of a noble family, so they start with more coin....that kind of thing. No one gets to do that? Because I think almost every character in my game has exactly that kind of thing going on....some kind of perk based on their background. These are baked into 5E but we also go a step or two beyond that. </p><p></p><p></p><p></p><p>But what makes it so okay to decide it ahead of time rather than later? Here is were I ask you the same question....how is this result different from the perspective of the player? </p><p></p><p></p><p></p><p>This is not my point....sure, people may know they're hurt. But no one would ever rush into a fight thinking "it'll be at least 10 or 12 hits before I'm down!" But Fighters do exactly that when they have full HP. </p><p></p><p>Metagaming is constantly happening in the game. Avoiding some while turning a blind eye to a whole lot more just seems odd. There are degrees, sure, and even I would say that some metagaming actions would be "bad", but no game is free of metagaming. </p><p></p><p></p><p></p><p>I don't know what this means. As immersive as the game gets, I can't forget that I'm rolling dice and marking numbers on a character sheet. </p><p></p><p></p><p></p><p>Why is it only damage control? Tommy decides his fighter is following in the footsteps of his uncle, and that he's heard all kinds of stories about monsters and dungeons. Why does it matter if Tommy decides this in session 0 or session 4? </p><p></p><p></p><p></p><p>There are any number of ways to allow for this. Perhaps she screams before she dies? Perhaps she actually holds off long enough to shout a warning? Perhaps the cleric or wizard get a weird hunch? Perhaps she leaves signs that things are all okay up to this point, and the PCs reach a point where they expect the next sign but none is to be found? </p><p></p><p>But even if you don't want to go with anything like that.....wouldn't the lack of her return be enough to "justify" that the other PCs proceed with caution? </p><p></p><p>And even if you didn't want to do that....couldn't they just be cautious anyway? Do you make them proceed carelessly?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7578847, member: 6785785"] So when a player creates a character, they can't select something that has some kind of advantage? Like being of a noble family, so they start with more coin....that kind of thing. No one gets to do that? Because I think almost every character in my game has exactly that kind of thing going on....some kind of perk based on their background. These are baked into 5E but we also go a step or two beyond that. But what makes it so okay to decide it ahead of time rather than later? Here is were I ask you the same question....how is this result different from the perspective of the player? This is not my point....sure, people may know they're hurt. But no one would ever rush into a fight thinking "it'll be at least 10 or 12 hits before I'm down!" But Fighters do exactly that when they have full HP. Metagaming is constantly happening in the game. Avoiding some while turning a blind eye to a whole lot more just seems odd. There are degrees, sure, and even I would say that some metagaming actions would be "bad", but no game is free of metagaming. I don't know what this means. As immersive as the game gets, I can't forget that I'm rolling dice and marking numbers on a character sheet. Why is it only damage control? Tommy decides his fighter is following in the footsteps of his uncle, and that he's heard all kinds of stories about monsters and dungeons. Why does it matter if Tommy decides this in session 0 or session 4? There are any number of ways to allow for this. Perhaps she screams before she dies? Perhaps she actually holds off long enough to shout a warning? Perhaps the cleric or wizard get a weird hunch? Perhaps she leaves signs that things are all okay up to this point, and the PCs reach a point where they expect the next sign but none is to be found? But even if you don't want to go with anything like that.....wouldn't the lack of her return be enough to "justify" that the other PCs proceed with caution? And even if you didn't want to do that....couldn't they just be cautious anyway? Do you make them proceed carelessly? [/QUOTE]
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