Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 7579090" data-attributes="member: 23751"><p>Perhaps in your other games, but not in D&D. In D&D the DM absolutely has the authority to rule that the PC does not know about trolls. The following is from 4e on backgrounds. Note how it puts what information the PC knows due to his background in the hands of the DM, not the player.</p><p></p><p>"Invent situations where their backgrounds are useful. Let the character who was raised by a blacksmith charm some important information out of the baroness’s blacksmith—or notice an important fact about how a metal lock was forged.Give the characters important information they know because of their past history, such as the location of a particular shrine or magical location that appears in the lore of their original homeland."</p><p></p><p></p><p></p><p>In games, preclusion does not equate to inclusion. In D&D if the game doesn't explicitly give the player an ability to do something, the player does not have that ability unless the DM grants it.</p><p></p><p></p><p></p><p>There is. I just quoted it above. The DM decides what information the PC knows due to his backstory. It's 4e RAW.</p><p></p><p></p><p></p><p>That's because you don't get my playstyle. That's okay. Everyone is entitled to enjoy their own favorite playstyles and we aren't required to understand the playstyles of others. You've repeatedly demonstrated that lack of understanding in the various threads here. It's why you get what my playstyle is about wrong so often.</p><p></p><p></p><p></p><p>Monster weaknesses aren't a puzzle to solve. They exist to give the PC an advantage if the PC can find out about them and then take advantage of them. </p><p></p><p></p><p></p><p>So now you're claiming that the very definition of metagaming is not metagaming?</p><p></p><p></p><p></p><p>And here you are again demonstrating that you do not understand the playstyle. Nobody is forcing a player to alienate himself from his character. There is no alienation at all.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7579090, member: 23751"] Perhaps in your other games, but not in D&D. In D&D the DM absolutely has the authority to rule that the PC does not know about trolls. The following is from 4e on backgrounds. Note how it puts what information the PC knows due to his background in the hands of the DM, not the player. "Invent situations where their backgrounds are useful. Let the character who was raised by a blacksmith charm some important information out of the baroness’s blacksmith—or notice an important fact about how a metal lock was forged.Give the characters important information they know because of their past history, such as the location of a particular shrine or magical location that appears in the lore of their original homeland." In games, preclusion does not equate to inclusion. In D&D if the game doesn't explicitly give the player an ability to do something, the player does not have that ability unless the DM grants it. There is. I just quoted it above. The DM decides what information the PC knows due to his backstory. It's 4e RAW. That's because you don't get my playstyle. That's okay. Everyone is entitled to enjoy their own favorite playstyles and we aren't required to understand the playstyles of others. You've repeatedly demonstrated that lack of understanding in the various threads here. It's why you get what my playstyle is about wrong so often. Monster weaknesses aren't a puzzle to solve. They exist to give the PC an advantage if the PC can find out about them and then take advantage of them. So now you're claiming that the very definition of metagaming is not metagaming? And here you are again demonstrating that you do not understand the playstyle. Nobody is forcing a player to alienate himself from his character. There is no alienation at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top