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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Aldarc" data-source="post: 7579121" data-attributes="member: 5142"><p>Okay. However, I would not say that a player inputing their knowledge of trolls into their characters is metagaming anymore than a player inputting their knowledge about apple pie to thermodynamics in their characters entails metagaming. Trolls are part of the world that the characters inhabit. And if it seems reasonable, then a player should have sufficient autonomy over their character to declare passing knowledge of troll weaknesses. Again, these players also have the same option to roleplay ignorance, if they feel it fits their characters. </p><p></p><p>Again, [MENTION=23751]Maxperson[/MENTION], if you have not done so already, I highly recommend reading Angry DM's article on metagaming which discusses the issue of troll weakness: Dear GMs: <a href="https://theangrygm.com/dear-gms-metagaming-is-your-fault/" target="_blank">Metagaming is YOUR Fault</a>.</p><p></p><p>There is also this lovely blog post by a different author: <a href="http://www.ongoingworlds.com/blog/2014/06/metagaming-is-good/" target="_blank">Metagaming is Good</a>, which talks about embracing player knowledge of troll weaknesses as an opportunity for players to establish new fiction and characterization surrounding their characters. However, I am sure that your buttocks will clench shut once you read his statement "<strong>Realism is boring anyways</strong>" in bold. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>Of course, and many have done so. This is why some people dislike games like Fate. I have to accept that regardless of how immersed my players are in roleplaying their characters using Fate, some people will have their immersion broken by some of its mechanics. And I have seen and experienced players who told me that they felt alienated from their characters due by things like DMs saying "no" to what their character knows or what sort of action declarations they can make upon the fiction. You can call this "jerk DM" behavior all you want, but as you yourself declare for your sense of the game: the GM has authority over what a character can know, so they can delineate character knowledge without player consent or the player's own sense for who their character is, what they know, or what is reasonable. </p><p></p><p>If the DM have the authority over what a player character knows, can they declare that a PC knows something even if the player believes that their PC shouldn't or doesn't? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Aldarc, post: 7579121, member: 5142"] Okay. However, I would not say that a player inputing their knowledge of trolls into their characters is metagaming anymore than a player inputting their knowledge about apple pie to thermodynamics in their characters entails metagaming. Trolls are part of the world that the characters inhabit. And if it seems reasonable, then a player should have sufficient autonomy over their character to declare passing knowledge of troll weaknesses. Again, these players also have the same option to roleplay ignorance, if they feel it fits their characters. Again, [MENTION=23751]Maxperson[/MENTION], if you have not done so already, I highly recommend reading Angry DM's article on metagaming which discusses the issue of troll weakness: Dear GMs: [URL="https://theangrygm.com/dear-gms-metagaming-is-your-fault/"]Metagaming is YOUR Fault[/URL]. There is also this lovely blog post by a different author: [URL="http://www.ongoingworlds.com/blog/2014/06/metagaming-is-good/"]Metagaming is Good[/URL], which talks about embracing player knowledge of troll weaknesses as an opportunity for players to establish new fiction and characterization surrounding their characters. However, I am sure that your buttocks will clench shut once you read his statement "[B]Realism is boring anyways[/B]" in bold. ;) Of course, and many have done so. This is why some people dislike games like Fate. I have to accept that regardless of how immersed my players are in roleplaying their characters using Fate, some people will have their immersion broken by some of its mechanics. And I have seen and experienced players who told me that they felt alienated from their characters due by things like DMs saying "no" to what their character knows or what sort of action declarations they can make upon the fiction. You can call this "jerk DM" behavior all you want, but as you yourself declare for your sense of the game: the GM has authority over what a character can know, so they can delineate character knowledge without player consent or the player's own sense for who their character is, what they know, or what is reasonable. If the DM have the authority over what a player character knows, can they declare that a PC knows something even if the player believes that their PC shouldn't or doesn't? :confused: [/QUOTE]
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