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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7579135" data-attributes="member: 23751"><p>The bold portion is the key there. If the PC grew up near the Troll Moors or had an uncle who was a troll hunter, it would be reasonable. If the PC grew up in the middle of a desert, a thousand miles from the nearest troll, it wouldn't be reasonable. For everything in-between an automatic yes or no, it's uncertain and would require a roll.</p><p></p><p></p><p></p><p>The few times I've read his stuff, I've disagreed with him on a lot of what he said, so I stopped reading his articles.</p><p></p><p></p><p></p><p>And I don't see how an article by someone who plays a different playstyle is going to help. If you like the way he plays, you'll agree with him. If you don't, you won't.</p><p></p><p></p><p></p><p>I wouldn't do that. Sometimes when something is common knowledge I will say something to the effect of, "Your character knows X." Sometimes, though, the player will say, "No, I wouldn't know X, because of Y in my background." At that point I have always said, "Ok. You don't know that." The reverse isn't the same, though. If a player says, "My PC would know X, because of Y," then I look at Y and figure out of it's something I flat out agree with, or a roll the dice situation. I can't think of a single instance where the player had a reason for possibly knowing something that ended up an flat out no.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7579135, member: 23751"] The bold portion is the key there. If the PC grew up near the Troll Moors or had an uncle who was a troll hunter, it would be reasonable. If the PC grew up in the middle of a desert, a thousand miles from the nearest troll, it wouldn't be reasonable. For everything in-between an automatic yes or no, it's uncertain and would require a roll. The few times I've read his stuff, I've disagreed with him on a lot of what he said, so I stopped reading his articles. And I don't see how an article by someone who plays a different playstyle is going to help. If you like the way he plays, you'll agree with him. If you don't, you won't. I wouldn't do that. Sometimes when something is common knowledge I will say something to the effect of, "Your character knows X." Sometimes, though, the player will say, "No, I wouldn't know X, because of Y in my background." At that point I have always said, "Ok. You don't know that." The reverse isn't the same, though. If a player says, "My PC would know X, because of Y," then I look at Y and figure out of it's something I flat out agree with, or a roll the dice situation. I can't think of a single instance where the player had a reason for possibly knowing something that ended up an flat out no. [/QUOTE]
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