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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Lanefan" data-source="post: 7579535" data-attributes="member: 29398"><p>Right - back at it...sorry 'bout the gap there... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Because in session 0 there's no here-and-now stakes, and no clear and obvious immediate advantage to the PC/player. In session 4 when the stakes have become serious it's a bit beyond the pale if Tommy pulls the answer out of thin air like that.</p><p></p><p>And even then it's probably not the end of the world, except that if Tommy does this once what's to stop him doing a similar thing - that his PC just happens to have the answer to a situation or puzzle or whatever - again, every time his PC is stuck but he-as-player knows the answer? And the answer is, of course, nothing; because the precedent has already been set by the DM allowing it to happen in session 4. Pretty short hop from there to outright bad-faith play.</p><p></p><p>Any of those is possible, sure, given the right situation (e.g. screaming or shouting a warning is only any use if the rest of the party is still within earshot; the PCs reading signs assumes they are following and not staying put so the scout can find them when she returns). The "hunch" one is valid, but would get contrived if done too often.</p><p></p><p>Oh, absolutely.</p><p></p><p>It's when players start talking in-character about their late companion and how they need to go back to town and find a replacement when they don't and can't even know she's dead yet and she's not due to return for another hour or so...that's when the smackdown hammer comes out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(even worse is while she's still alive and out scouting other players won't just shut up and let her player play it out, they insist on offering suggestions or even telling her what to do when their PCs have no way of knowing any specifics of the situation at hand)</p><p></p><p>No. I ask why are they suddenly moving now when they'd agreed to wait here for at least an hour for her to get back - are they intending to abandon her? And if the answer comes back "well, she's dead" then someone's probably about to get yelled at.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7579535, member: 29398"] Right - back at it...sorry 'bout the gap there... :) Because in session 0 there's no here-and-now stakes, and no clear and obvious immediate advantage to the PC/player. In session 4 when the stakes have become serious it's a bit beyond the pale if Tommy pulls the answer out of thin air like that. And even then it's probably not the end of the world, except that if Tommy does this once what's to stop him doing a similar thing - that his PC just happens to have the answer to a situation or puzzle or whatever - again, every time his PC is stuck but he-as-player knows the answer? And the answer is, of course, nothing; because the precedent has already been set by the DM allowing it to happen in session 4. Pretty short hop from there to outright bad-faith play. Any of those is possible, sure, given the right situation (e.g. screaming or shouting a warning is only any use if the rest of the party is still within earshot; the PCs reading signs assumes they are following and not staying put so the scout can find them when she returns). The "hunch" one is valid, but would get contrived if done too often. Oh, absolutely. It's when players start talking in-character about their late companion and how they need to go back to town and find a replacement when they don't and can't even know she's dead yet and she's not due to return for another hour or so...that's when the smackdown hammer comes out. :) (even worse is while she's still alive and out scouting other players won't just shut up and let her player play it out, they insist on offering suggestions or even telling her what to do when their PCs have no way of knowing any specifics of the situation at hand) No. I ask why are they suddenly moving now when they'd agreed to wait here for at least an hour for her to get back - are they intending to abandon her? And if the answer comes back "well, she's dead" then someone's probably about to get yelled at. [/QUOTE]
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