Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="S'mon" data-source="post: 7580265" data-attributes="member: 463"><p>To me that looks like a good challenge, since it suggests various solutions such as "Run away" and "Run away then come back with salt". I'm very much in favour of 'Run Away - Live to Another Day' as a food solution to many challenges. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Another good solution for stuff like static traps and slow moving monsters is 'Go Around It'. I like these because they are not pixel-bitching tactics, they should be fairly apparent to and useable by almost anyone who'd paying attention.</p><p></p><p>In my current Primeval Thule game, where there are not Balanced Encounters or Monster XP (I use a variant XP system), the default player solution seems to be "Make Friends With Monsters/Get </p><p>Control of the Monsters" - which has been a lot of fun. In the big battle in the game yesterday the PCs brought a menagerie to the battlefield:</p><p></p><p>2 Skeletal Cyclops</p><p>1 Beastwoman Curse-Chanter</p><p>1 Giant Guard Lizard</p><p></p><p>They routinely outnumber the opposition <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> - and despite being generally well-underleveled for the adventures, tend to do very well.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7580265, member: 463"] To me that looks like a good challenge, since it suggests various solutions such as "Run away" and "Run away then come back with salt". I'm very much in favour of 'Run Away - Live to Another Day' as a food solution to many challenges. :) Another good solution for stuff like static traps and slow moving monsters is 'Go Around It'. I like these because they are not pixel-bitching tactics, they should be fairly apparent to and useable by almost anyone who'd paying attention. In my current Primeval Thule game, where there are not Balanced Encounters or Monster XP (I use a variant XP system), the default player solution seems to be "Make Friends With Monsters/Get Control of the Monsters" - which has been a lot of fun. In the big battle in the game yesterday the PCs brought a menagerie to the battlefield: 2 Skeletal Cyclops 1 Beastwoman Curse-Chanter 1 Giant Guard Lizard They routinely outnumber the opposition :D - and despite being generally well-underleveled for the adventures, tend to do very well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top