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*TTRPGs General
A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="hawkeyefan" data-source="post: 7580453" data-attributes="member: 6785785"><p>I said that in context, yes. Imagine the players saying "Hey, we don't want to play Cursre of Strahd" and the DM looks at them blankly for a moment. Then he raises his copy of Curst of Strahd and says "Guess what we're playing?"</p><p></p><p>A GM of any game that so blatantly ignores what the players are telling him may indeed be a jerk. I also allowed for other reasons....he could be clueless or he could be totally unprepared or incapable of doing things otherwise. But regardless of the reason, this is what makes the situation different. </p><p></p><p>Removing the bit about the player cuing the DM in to what they want takes away the point I was making. </p><p></p><p>I think that most games with players who've been aruond for a while don't bother worrying about trolls and fire a whole lot. I'd expect them to have better things to devote their game time to. Does that mean I don't use trolls? Nope.....I love em and use them frequently. What I don't do is use them in such as way that their vulnerability to fire is the major point of the encounter. Their weakness is just a thing....the PCs can try to exploit it to do some more damage to them and to finish them off, but it's not a mystery to be guessed. </p><p></p><p>We played that encounter when we were kids. </p><p></p><p></p><p></p><p>No edition restricts the addition of background after play has started. </p><p></p><p>I agree that there are certain details about a character background that require collaboration between the player and DM. I just don't think that all needs to be done ahead of time. An idea introduced in play can be one the DM approves. Or he could deny it. I think that it all depends on the specifics.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7580453, member: 6785785"] I said that in context, yes. Imagine the players saying "Hey, we don't want to play Cursre of Strahd" and the DM looks at them blankly for a moment. Then he raises his copy of Curst of Strahd and says "Guess what we're playing?" A GM of any game that so blatantly ignores what the players are telling him may indeed be a jerk. I also allowed for other reasons....he could be clueless or he could be totally unprepared or incapable of doing things otherwise. But regardless of the reason, this is what makes the situation different. Removing the bit about the player cuing the DM in to what they want takes away the point I was making. I think that most games with players who've been aruond for a while don't bother worrying about trolls and fire a whole lot. I'd expect them to have better things to devote their game time to. Does that mean I don't use trolls? Nope.....I love em and use them frequently. What I don't do is use them in such as way that their vulnerability to fire is the major point of the encounter. Their weakness is just a thing....the PCs can try to exploit it to do some more damage to them and to finish them off, but it's not a mystery to be guessed. We played that encounter when we were kids. No edition restricts the addition of background after play has started. I agree that there are certain details about a character background that require collaboration between the player and DM. I just don't think that all needs to be done ahead of time. An idea introduced in play can be one the DM approves. Or he could deny it. I think that it all depends on the specifics. [/QUOTE]
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