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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Lanefan" data-source="post: 7580480" data-attributes="member: 29398"><p>But as neither the players nor PCs know this it only makes sense that if they know about philacteries they're likely to bend some effort into finding/destroying them to prevent those liches from coming back later...particularly as the PCs would probably realize they just kinda peed those liches off by destroying their skeletal forms!</p><p></p><p>If the priest is experienced enough to be defeating liches then it's certainly more than possible he's been told about this stuff in his training: hence, an easy-to-pass check to see if he was told and-or whether he was paying attention at the time.</p><p></p><p>Absolutely! Massive difference. Very difficult check to know this - unless you-as-DM have run liches against this PC or party before, but I'm assuming this is a first-encounter scenario.</p><p></p><p>In the here-and-now moment, no. But for potential later consequences, very much so.</p><p></p><p>Even if you-as-DM have decided those liches won't bother the PCs again, the PCs don't know that and will likely be looking over their shoulders for quite some time. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>And if the players are truly advocating for their PCs then of course their answer will be "Yes, we have this knowledge", whether there's good in-game reason for it or not.</p><p></p><p>I do this sort of thing - remind them of things they in theory would know or remember - all the time on both a large and small scale; largely because what was a week for the players might only have been an hour for the PCs (or several years real v 6 months in-game on a larger scale).</p><p></p><p>To me there is.</p><p></p><p>The liches example is a great one for this. Fine, they destroy the liches and loot their lair. But six months or a year later back come those same liches looking for a) revenge and b) their loot back. At this point the PCs might start wondering if there's something else they need to do to finish these guys off for good...and thus you in effect get two adventures out of one. Benefits all round, I say. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7580480, member: 29398"] But as neither the players nor PCs know this it only makes sense that if they know about philacteries they're likely to bend some effort into finding/destroying them to prevent those liches from coming back later...particularly as the PCs would probably realize they just kinda peed those liches off by destroying their skeletal forms! If the priest is experienced enough to be defeating liches then it's certainly more than possible he's been told about this stuff in his training: hence, an easy-to-pass check to see if he was told and-or whether he was paying attention at the time. Absolutely! Massive difference. Very difficult check to know this - unless you-as-DM have run liches against this PC or party before, but I'm assuming this is a first-encounter scenario. In the here-and-now moment, no. But for potential later consequences, very much so. Even if you-as-DM have decided those liches won't bother the PCs again, the PCs don't know that and will likely be looking over their shoulders for quite some time. :) And if the players are truly advocating for their PCs then of course their answer will be "Yes, we have this knowledge", whether there's good in-game reason for it or not. I do this sort of thing - remind them of things they in theory would know or remember - all the time on both a large and small scale; largely because what was a week for the players might only have been an hour for the PCs (or several years real v 6 months in-game on a larger scale). To me there is. The liches example is a great one for this. Fine, they destroy the liches and loot their lair. But six months or a year later back come those same liches looking for a) revenge and b) their loot back. At this point the PCs might start wondering if there's something else they need to do to finish these guys off for good...and thus you in effect get two adventures out of one. Benefits all round, I say. :) [/QUOTE]
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