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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7580664" data-attributes="member: 23751"><p>The claim, since I made it, was that signaling the players' desires = signaling the players' desires. Whether that signal is not wanting to guess weaknesses that the players know about, or not wanting to have to guess at monster weaknesses, the players are showing the DM what they want.</p><p></p><p>That means that if the DM not allowing the players to just know about trolls is a jerk for not going with what the players are signaling that they want, then so is the DM for not just handing just telling the players the weaknesses of unknown monsters/</p><p></p><p></p><p></p><p>It's not allowed by RAW. The DM has to allow it to happen.</p><p></p><p></p><p></p><p>Metagaming like the above is treating the game as a game. DMs are instructed not to discourage that sort of thing.</p><p></p><p></p><p></p><p>Nothing there allows players to use metagame knowledge.</p><p></p><p></p><p></p><p>Nothing there, either.</p><p></p><p></p><p></p><p>That's because you are looking in the wrong place. Backgrounds are specifically a part of character creation in the PHB. Character creation happens BEFORE the campaign begins, not after.</p><p></p><p></p><p></p><p>This has nothing to do with background, unless you are going to the background RAW had you make prior to the campaign beginning as the inspiration. Nothing there allows you to create background during game play. If you want to add in background creation during game play, you need to talk your DM into allowing it.</p><p></p><p></p><p></p><p>Nothing in what you quote allows players to create new background information after the campaign begins, either. </p><p></p><p></p><p></p><p>It's breaking the instruction to the DM to discourage metagame thinking, but I suppose if you don't view that as a rule it's not breaking a rule. However, it's not following any rule of the game, either. Since there is no rule that allows it, it is not allowed unless the DM decides that it is.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7580664, member: 23751"] The claim, since I made it, was that signaling the players' desires = signaling the players' desires. Whether that signal is not wanting to guess weaknesses that the players know about, or not wanting to have to guess at monster weaknesses, the players are showing the DM what they want. That means that if the DM not allowing the players to just know about trolls is a jerk for not going with what the players are signaling that they want, then so is the DM for not just handing just telling the players the weaknesses of unknown monsters/ It's not allowed by RAW. The DM has to allow it to happen. Metagaming like the above is treating the game as a game. DMs are instructed not to discourage that sort of thing. Nothing there allows players to use metagame knowledge. Nothing there, either. That's because you are looking in the wrong place. Backgrounds are specifically a part of character creation in the PHB. Character creation happens BEFORE the campaign begins, not after. This has nothing to do with background, unless you are going to the background RAW had you make prior to the campaign beginning as the inspiration. Nothing there allows you to create background during game play. If you want to add in background creation during game play, you need to talk your DM into allowing it. Nothing in what you quote allows players to create new background information after the campaign begins, either. It's breaking the instruction to the DM to discourage metagame thinking, but I suppose if you don't view that as a rule it's not breaking a rule. However, it's not following any rule of the game, either. Since there is no rule that allows it, it is not allowed unless the DM decides that it is. [/QUOTE]
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