Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 7580738" data-attributes="member: 23751"><p>Sure.</p><p></p><p>I'll give one example from when I was a player and one from when I was a DM.</p><p></p><p>Example 1.</p><p></p><p>There was a game that I was playing in where we had to find a powerful witch in order to stop a powerful group of NPCs from having their way with our homeland. While I was out alone shopping for some stuff my character would need before we left to find the witch, some of those NPCs found me and took me to their leader. The leader told me that he had my wife and kids captured and that when we found the witch, I was to call them via a magical device so that they could come and get her. I was told that if I said anything to anyone else, my wife and kids would be killed.</p><p></p><p>We adventured for a while trying to find this witch, and one of the things that happened was that we saved an 8 year old girl from some marauders that had killed the rest of her family before we arrived. we decided to take her to the next town and turn her over to the authorities. As we were traveling through a swamp on the way to that town, we came across a hut in the swamp with an old woman who was an herbalist. I had the great idea of using the device to call the NPCs on this woman, who I knew wasn't the witch we were looking for, but who could easily be mistaken for a witch. That way I could alert my companions as to what was going on via an "honest mistake."</p><p></p><p>The NPCs arrived to collect the "witch" and when they did, they took one look at the girl we had rescued and thanked me for calling them to get the witch. Apparently the girl was who we were looking for and nobody in the party had any idea. The rest of the group took up positions to defend the girl. My PC however was now in the position of turning the girl over to the NPCs and allowing them to retain control over the land, or stand against the NPCs and let my wife and kids be killed. It was a very hard choice, but I made it and stood with the NPCs telling the rest of the group that they had my family and I would kill anyone who tried to stop them from taking the witch. Now the rest of the group was in the position of letting her go and allowing the NPCs to retain control, or attack and possibly kill the friend they grew up with and adventuring companion. They eventually relented and the girl was taken by the NPCs.</p><p></p><p>Plenty of drama to go around in this DM facing game. That's not the only example, but it is the biggest that happened in that game.</p><p></p><p></p><p>Example 2.</p><p></p><p>A low level group was in a town that was attacked by orc raiders in the night. They killed some orcs, but there were too many for them to stop entirely. The raiders grabbed a bunch of children as the kids were easy to carry quickly, and they set off to their village. In the aftermath the following morning, the PCs learned that about 20 children had been taken. </p><p></p><p>The PCs being heroes, decided that they would go off and rescue the kids. The orcs, though, had a sizable lead. Nevertheless, the PCs set out and started tracking the orcs hoping to catch up with them and save the kids. Towards the evening of the first day they came across a place where the orcs had made their camp. They found an area with a fire pit and while investigating the fire pit and the area around it, they found some child sized bones. </p><p></p><p>Everyone at the table got really quiet as they realized that the orcs were using the kids as food. Suddenly the rescue got really serious as they realized that they were now in a time crunch to rescue the kids that remained before more were killed and eaten. The decided to forgo resting and push through to gain ground on the orcs and hope that they would come upon them in time, even though that meant taking penalties for lack of rest.</p><p></p><p>Plenty of drama to go around in DM facing games.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7580738, member: 23751"] Sure. I'll give one example from when I was a player and one from when I was a DM. Example 1. There was a game that I was playing in where we had to find a powerful witch in order to stop a powerful group of NPCs from having their way with our homeland. While I was out alone shopping for some stuff my character would need before we left to find the witch, some of those NPCs found me and took me to their leader. The leader told me that he had my wife and kids captured and that when we found the witch, I was to call them via a magical device so that they could come and get her. I was told that if I said anything to anyone else, my wife and kids would be killed. We adventured for a while trying to find this witch, and one of the things that happened was that we saved an 8 year old girl from some marauders that had killed the rest of her family before we arrived. we decided to take her to the next town and turn her over to the authorities. As we were traveling through a swamp on the way to that town, we came across a hut in the swamp with an old woman who was an herbalist. I had the great idea of using the device to call the NPCs on this woman, who I knew wasn't the witch we were looking for, but who could easily be mistaken for a witch. That way I could alert my companions as to what was going on via an "honest mistake." The NPCs arrived to collect the "witch" and when they did, they took one look at the girl we had rescued and thanked me for calling them to get the witch. Apparently the girl was who we were looking for and nobody in the party had any idea. The rest of the group took up positions to defend the girl. My PC however was now in the position of turning the girl over to the NPCs and allowing them to retain control over the land, or stand against the NPCs and let my wife and kids be killed. It was a very hard choice, but I made it and stood with the NPCs telling the rest of the group that they had my family and I would kill anyone who tried to stop them from taking the witch. Now the rest of the group was in the position of letting her go and allowing the NPCs to retain control, or attack and possibly kill the friend they grew up with and adventuring companion. They eventually relented and the girl was taken by the NPCs. Plenty of drama to go around in this DM facing game. That's not the only example, but it is the biggest that happened in that game. Example 2. A low level group was in a town that was attacked by orc raiders in the night. They killed some orcs, but there were too many for them to stop entirely. The raiders grabbed a bunch of children as the kids were easy to carry quickly, and they set off to their village. In the aftermath the following morning, the PCs learned that about 20 children had been taken. The PCs being heroes, decided that they would go off and rescue the kids. The orcs, though, had a sizable lead. Nevertheless, the PCs set out and started tracking the orcs hoping to catch up with them and save the kids. Towards the evening of the first day they came across a place where the orcs had made their camp. They found an area with a fire pit and while investigating the fire pit and the area around it, they found some child sized bones. Everyone at the table got really quiet as they realized that the orcs were using the kids as food. Suddenly the rescue got really serious as they realized that they were now in a time crunch to rescue the kids that remained before more were killed and eaten. The decided to forgo resting and push through to gain ground on the orcs and hope that they would come upon them in time, even though that meant taking penalties for lack of rest. Plenty of drama to go around in DM facing games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top