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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Bedrockgames" data-source="post: 7580968" data-attributes="member: 85555"><p>No it isn't. You are once again building a straw man here. That isn't meta gaming at all. I don't think Maxperson has been advocating against people discussing the game during play (or rulings the GM makes). He is talking about players using out of character knowledge to inform their actions in play. A ban on that kind of meta gaming is in no way contradictory with what the text advises. </p><p></p><p>Here is the wikipedia definition: </p><p></p><p>Metagaming is a term used in role-playing games, which describes a player's use of real-life knowledge concerning the state of the game to determine their character's actions, when said character has no relevant knowledge or awareness under the circumstances. This can refer to plot information in the game such as secrets or events occurring away from the character, as well as facets of the game's mechanics such as abstract statistics or the precise limits of abilities. Metagaming is an example of "breaking character", as the character is making decisions based on information they couldn't know and thus would not make in reality.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7580968, member: 85555"] No it isn't. You are once again building a straw man here. That isn't meta gaming at all. I don't think Maxperson has been advocating against people discussing the game during play (or rulings the GM makes). He is talking about players using out of character knowledge to inform their actions in play. A ban on that kind of meta gaming is in no way contradictory with what the text advises. Here is the wikipedia definition: Metagaming is a term used in role-playing games, which describes a player's use of real-life knowledge concerning the state of the game to determine their character's actions, when said character has no relevant knowledge or awareness under the circumstances. This can refer to plot information in the game such as secrets or events occurring away from the character, as well as facets of the game's mechanics such as abstract statistics or the precise limits of abilities. Metagaming is an example of "breaking character", as the character is making decisions based on information they couldn't know and thus would not make in reality. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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