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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="dragoner" data-source="post: 7580975" data-attributes="member: 6943731"><p>Yes, by your own source, it is metagaming:</p><p></p><p><em>In role-playing games, metagaming is a term often used to describe players' use of assumed characteristics of the game. <strong>In particular, metagaming often refers to having an in-game character act on knowledge that the player has access to but the character should not.</strong> For example, tricking Medusa to stare at a mirror when the character has never heard of Medusa and would not be aware of her petrifying stare.</em></p><p><em></em></p><p><em>For instance, a player might adjust his character's actions if the player has some foreknowledge of the long-term intentions of the gamemaster, or, more commonly, the gamemaster's tendency to have (or lack) mercy on players whose characters do things that would cause them to fail at their objectives. <strong>A player changing how they play the game based on their knowledge of the gamemaster would be metagaming.</strong> </em></p><p></p><p><a href="https://en.wikipedia.org/wiki/Metagaming#Role-playing_games" target="_blank">https://en.wikipedia.org/wiki/Metagaming#Role-playing_games</a></p></blockquote><p></p>
[QUOTE="dragoner, post: 7580975, member: 6943731"] Yes, by your own source, it is metagaming: [I]In role-playing games, metagaming is a term often used to describe players' use of assumed characteristics of the game. [B]In particular, metagaming often refers to having an in-game character act on knowledge that the player has access to but the character should not.[/B] For example, tricking Medusa to stare at a mirror when the character has never heard of Medusa and would not be aware of her petrifying stare. For instance, a player might adjust his character's actions if the player has some foreknowledge of the long-term intentions of the gamemaster, or, more commonly, the gamemaster's tendency to have (or lack) mercy on players whose characters do things that would cause them to fail at their objectives. [B]A player changing how they play the game based on their knowledge of the gamemaster would be metagaming.[/B] [/I] [url]https://en.wikipedia.org/wiki/Metagaming#Role-playing_games[/url] [/QUOTE]
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