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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7581064" data-attributes="member: 82106"><p>Again, this is simply a relic. In OD&D, or B/X, you would all start with a toss of 3d6x10 gold pieces and equip yourselves as best you could, then plunge into the dungeon in the hope of gathering loot to spend on more equipment, etc. This was the very ur-game of D&D, the origin and font of all its traditions and concepts. Even magic items and such were originally just sort of lucky finds or rewards for cleverness that let you loot better, or increase survival.</p><p></p><p>In that paradigm, to admit of a character which has an entourage, or even a suite of armor, is grossly unfair! The game is a contest in which the players compete (even though the PCs cooperate, this is a subtle point). A suite of chain armor was 90gp, a BIG advantage! You don't just give that away, its to be earned.</p><p></p><p>This is literally the schema which is still being played out in all these protestations of strictures, even though the form of the game is almost utterly different and they make little sense today.</p><p></p><p>Consider, this kind of thinking is almost meaningless in 4e. The PCs totally cooperate as a team, with no provision for any other possibility. It doesn't matter where some extra equipment comes from, or who's background produces the companion character. At worst one might consider how to insure that the 'noble' and the other character backgrounds lead to reasonably equitable 'screen time'.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7581064, member: 82106"] Again, this is simply a relic. In OD&D, or B/X, you would all start with a toss of 3d6x10 gold pieces and equip yourselves as best you could, then plunge into the dungeon in the hope of gathering loot to spend on more equipment, etc. This was the very ur-game of D&D, the origin and font of all its traditions and concepts. Even magic items and such were originally just sort of lucky finds or rewards for cleverness that let you loot better, or increase survival. In that paradigm, to admit of a character which has an entourage, or even a suite of armor, is grossly unfair! The game is a contest in which the players compete (even though the PCs cooperate, this is a subtle point). A suite of chain armor was 90gp, a BIG advantage! You don't just give that away, its to be earned. This is literally the schema which is still being played out in all these protestations of strictures, even though the form of the game is almost utterly different and they make little sense today. Consider, this kind of thinking is almost meaningless in 4e. The PCs totally cooperate as a team, with no provision for any other possibility. It doesn't matter where some extra equipment comes from, or who's background produces the companion character. At worst one might consider how to insure that the 'noble' and the other character backgrounds lead to reasonably equitable 'screen time'. [/QUOTE]
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