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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7581551" data-attributes="member: 82106"><p>Utterly central. The very first scene in Frodo's room at the Prancing Pony is enough to drive this home. Frodo can SEE it, the nobility of the line of Elendil, and Aragorn reinforces it, he swears on the shards of Narsil that he will help Frodo, and nobody doubts that he means it for one second. Not even Sam; albeit he starts as a skeptic! </p><p></p><p></p><p></p><p>Yeah, this is HIGHLY unnatural! It is however, 'balanced' in a purely gamist sense. It is actually an example (albeit involving a different model of play) to what we are talking about. This is one of the ironies of the whole 'OSR' thing, I am pretty convinced that Gary Gygax, sitting down today to play one of these modern narrativist games, would be thrilled and would think of it as very much in keeping with what he was doing, albeit recognizing the significant differences in how the game play is conceptualized and structured. I think he would absolutely love Dungeon World and totally get it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7581551, member: 82106"] Utterly central. The very first scene in Frodo's room at the Prancing Pony is enough to drive this home. Frodo can SEE it, the nobility of the line of Elendil, and Aragorn reinforces it, he swears on the shards of Narsil that he will help Frodo, and nobody doubts that he means it for one second. Not even Sam; albeit he starts as a skeptic! Yeah, this is HIGHLY unnatural! It is however, 'balanced' in a purely gamist sense. It is actually an example (albeit involving a different model of play) to what we are talking about. This is one of the ironies of the whole 'OSR' thing, I am pretty convinced that Gary Gygax, sitting down today to play one of these modern narrativist games, would be thrilled and would think of it as very much in keeping with what he was doing, albeit recognizing the significant differences in how the game play is conceptualized and structured. I think he would absolutely love Dungeon World and totally get it. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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