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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7581596" data-attributes="member: 82106"><p>But he isn't, really. There is a lot more too it than that. How often do 5 random people meet in a bar and suddenly become an indivisible team of highly cooperating members? How often do 5 rootless people (OK, usually) manage to even know how to cooperate well with others? I mean, its all HIGHLY implausible from the get go. Nothing about it strikes me as even faintly likely or reasonable given any kind of understanding I have of human nature (and as a Program Manager and someone with more than 50 years of life experience I suspect I am at least not totally clueless about how people behave). </p><p></p><p>I am sure we can devise situations where the creation of a party does seem plausible BTW, but they are mostly not anything like the "the characters are nobody special in the world" sort of assumptions that are being tossed around here. Nor is such an arrangement likely to persist for long, nor fail to end in acrimony a high percentage of the time (heck, I have problems getting 5 software developers not to decide to kill each other before the end of a project, and they're not ninjas, paladins, and warlocks!). </p><p></p><p>And parties go FAR beyond that, the PCs are expected to work with others of races they are culturally hostile to, sublimate their own best interests ALWAYS to the best interests of the group, often take long digressions from their own primary interests and motives to assist these others, trust them with their wealth and shares of vastly valuable treasures, etc. etc. etc. Many people wouldn't even consider treating their own families so well in reality.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7581596, member: 82106"] But he isn't, really. There is a lot more too it than that. How often do 5 random people meet in a bar and suddenly become an indivisible team of highly cooperating members? How often do 5 rootless people (OK, usually) manage to even know how to cooperate well with others? I mean, its all HIGHLY implausible from the get go. Nothing about it strikes me as even faintly likely or reasonable given any kind of understanding I have of human nature (and as a Program Manager and someone with more than 50 years of life experience I suspect I am at least not totally clueless about how people behave). I am sure we can devise situations where the creation of a party does seem plausible BTW, but they are mostly not anything like the "the characters are nobody special in the world" sort of assumptions that are being tossed around here. Nor is such an arrangement likely to persist for long, nor fail to end in acrimony a high percentage of the time (heck, I have problems getting 5 software developers not to decide to kill each other before the end of a project, and they're not ninjas, paladins, and warlocks!). And parties go FAR beyond that, the PCs are expected to work with others of races they are culturally hostile to, sublimate their own best interests ALWAYS to the best interests of the group, often take long digressions from their own primary interests and motives to assist these others, trust them with their wealth and shares of vastly valuable treasures, etc. etc. etc. Many people wouldn't even consider treating their own families so well in reality. [/QUOTE]
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