Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7581871" data-attributes="member: 6785785"><p>No, I think you're still missing a vital bit; the signal in the scenario I described is not "we want to know this monster's weakness" it's "we don't want to pretend we don't know this monster's weakness, please don't make us". </p><p></p><p>If the DM says "too bad, you all have to pretend you don't know about their fire vulnerability until something happens that makes me think 'okay you can use fire now'" then I think that DM is being a bit of a jerk. He's ignoring what the players want, and it isn't even over something vital or essential to the story....it's a minor factor in one encounter.</p><p></p><p>Is that clearer? It's not about the players trying to get an "unfair advantage", it's about the players being able to have input in some way on where the game goes and how it's played. </p><p></p><p>As for where the line is drawn, I would expect it would be different for everyone, given varying tastes and preferences. </p><p></p><p></p><p></p><p>Your answers make me think that this may be more about preserving the DM as the authority to introduce elements to the game, and also to decide when they can be introduced. A player cannot decide what his character may know in the world, but the DM either has to determine it, or grant it as a boon. </p><p></p><p>I think the way that sounds seems a bit problematic for some. </p><p></p><p>I realize you go on to say that you wouldn't run things that way, so I get that and appreciate it. But I think that the DM authority angle is what people are taking issue with. Again, I think a game can run perfectly fine with the DM having such authority. However, I think one of the challenges of such a game is for the DM to not overdo it. This is how railroads and Mother May I happen. Things to be cautious about when running such a game. </p><p></p><p>You don't seem to share such concern, so I think that's what's causing some of the conflict, as well. </p><p></p><p></p><p></p><p>I think this is a great solution, and one many have advocated for throughout the thread.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7581871, member: 6785785"] No, I think you're still missing a vital bit; the signal in the scenario I described is not "we want to know this monster's weakness" it's "we don't want to pretend we don't know this monster's weakness, please don't make us". If the DM says "too bad, you all have to pretend you don't know about their fire vulnerability until something happens that makes me think 'okay you can use fire now'" then I think that DM is being a bit of a jerk. He's ignoring what the players want, and it isn't even over something vital or essential to the story....it's a minor factor in one encounter. Is that clearer? It's not about the players trying to get an "unfair advantage", it's about the players being able to have input in some way on where the game goes and how it's played. As for where the line is drawn, I would expect it would be different for everyone, given varying tastes and preferences. Your answers make me think that this may be more about preserving the DM as the authority to introduce elements to the game, and also to decide when they can be introduced. A player cannot decide what his character may know in the world, but the DM either has to determine it, or grant it as a boon. I think the way that sounds seems a bit problematic for some. I realize you go on to say that you wouldn't run things that way, so I get that and appreciate it. But I think that the DM authority angle is what people are taking issue with. Again, I think a game can run perfectly fine with the DM having such authority. However, I think one of the challenges of such a game is for the DM to not overdo it. This is how railroads and Mother May I happen. Things to be cautious about when running such a game. You don't seem to share such concern, so I think that's what's causing some of the conflict, as well. I think this is a great solution, and one many have advocated for throughout the thread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top