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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7582146" data-attributes="member: 82106"><p>Sorry, I have to, how shall I put it?... call this as stretching for a certain type of answer. </p><p></p><p>The fictional facts (@Pemerton's 'F') is only thinly known. All we really know any real detail about in the world is what was actually engaged in the fiction. Even if you count in all the things that GM and players assumed without them being brought out in the fiction this world is VERY VERY THIN. I have run a LOT of campaigns in a single self-authored fantasy world over the last 40+ years, and yet nobody has any idea what is down the alley to the left in the town of Lad, they just don't. Nobody knows what the other 7 of 10 buildings on the main street which aren't a bar, a bank, and a general store are either. NOBODY KNOWS. I don't know, no player knows, etc. There is very frikin little that cannot be established after the fact which imposes any undue burden on how things were narrated at the time. </p><p></p><p>Sure, it is POSSIBLE to imagine things that could be established in fiction which would make one question the narrative, but these are usually unlikely things, such as the PC has been carrying around the scroll which solves all his problems since day one or something like that. Why would we retcon like that? Nobody is advocating creating nonsense. Going back and retconning that the fighter's brother has been following the party for the last 3 months? Make sure he's trained in Stealth and don't worry about it, there are plenty of chances he could do this. Most things are like that, or can be described in a way which works like that.</p><p></p><p>OK, the main character is a noble, so obviously he was one last week when the party visited the temple. Why didn't he say "I'm the Baron of Fubar, you must serve me!"? Make something up! There's no lack of 'white space' out there to fill in (notionally) to make room for why this was.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7582146, member: 82106"] Sorry, I have to, how shall I put it?... call this as stretching for a certain type of answer. The fictional facts (@Pemerton's 'F') is only thinly known. All we really know any real detail about in the world is what was actually engaged in the fiction. Even if you count in all the things that GM and players assumed without them being brought out in the fiction this world is VERY VERY THIN. I have run a LOT of campaigns in a single self-authored fantasy world over the last 40+ years, and yet nobody has any idea what is down the alley to the left in the town of Lad, they just don't. Nobody knows what the other 7 of 10 buildings on the main street which aren't a bar, a bank, and a general store are either. NOBODY KNOWS. I don't know, no player knows, etc. There is very frikin little that cannot be established after the fact which imposes any undue burden on how things were narrated at the time. Sure, it is POSSIBLE to imagine things that could be established in fiction which would make one question the narrative, but these are usually unlikely things, such as the PC has been carrying around the scroll which solves all his problems since day one or something like that. Why would we retcon like that? Nobody is advocating creating nonsense. Going back and retconning that the fighter's brother has been following the party for the last 3 months? Make sure he's trained in Stealth and don't worry about it, there are plenty of chances he could do this. Most things are like that, or can be described in a way which works like that. OK, the main character is a noble, so obviously he was one last week when the party visited the temple. Why didn't he say "I'm the Baron of Fubar, you must serve me!"? Make something up! There's no lack of 'white space' out there to fill in (notionally) to make room for why this was. [/QUOTE]
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