Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 7582294" data-attributes="member: 97077"><p>I would say you're adding to the D&D 5e's definition of "metagame thinking." Taken as a whole, the DM is told to discourage "metagame thinking" because it can lead the players to getting their characters killed (by assuming the DM would not throw powerful monsters at lower-levels PCs) or wasting valuable session time (by over-exploring an otherwise normal door they thought the DM took longer than usual to describe). It has little to do with the sort of "metagaming" you and others deride. It even suggests you give the a gentle reminder "What do your <em>characters </em>think?" Well, my character thinks fire hurts trolls!</p><p></p><p>Here's how I discourage "metagame thinking" in my D&D 5e games (from my table rules document): "'Metagaming,' defined here as using player skill or knowledge that a character might not necessarily have, is <em>fine </em>as long as it's fun for everyone and helps contribute to an exciting, memorable story. Assumptions can be risky though so it's skillful play to verify your assumptions through in-game actions before making choices based on them."</p><p></p><p>So, sure, go right ahead and hit that troll with fire. You just better pray that I didn't change the stat block (<a href="http://www.enworld.org/forum/showthread.php?488561-How-to-Defeat-the-Forum-Troll" target="_blank">which I frequently do</a>) and I hope you were listening when I telegraphed that this troll is different. Discouraging it by explicitly or implicitly saying "You can't take that action because I've arbitrarily decided your character doesn't know about trolls' weaknesses" goes against the rules about a player deciding how his or her character thinks and acts. And anyway, if the character needs a justification for that action, the player can just apply the process that @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em> outlined which is exceedingly easy to do on the fly, e.g. "My dear Aunt Sally told me about fire killing trolls in nursery rhymes." (The character was raised Aunt Sally because adventurers' parents are always killed, obviously. Probably by trolls.)</p></blockquote><p></p>
[QUOTE="iserith, post: 7582294, member: 97077"] I would say you're adding to the D&D 5e's definition of "metagame thinking." Taken as a whole, the DM is told to discourage "metagame thinking" because it can lead the players to getting their characters killed (by assuming the DM would not throw powerful monsters at lower-levels PCs) or wasting valuable session time (by over-exploring an otherwise normal door they thought the DM took longer than usual to describe). It has little to do with the sort of "metagaming" you and others deride. It even suggests you give the a gentle reminder "What do your [I]characters [/I]think?" Well, my character thinks fire hurts trolls! Here's how I discourage "metagame thinking" in my D&D 5e games (from my table rules document): "'Metagaming,' defined here as using player skill or knowledge that a character might not necessarily have, is [I]fine [/I]as long as it's fun for everyone and helps contribute to an exciting, memorable story. Assumptions can be risky though so it's skillful play to verify your assumptions through in-game actions before making choices based on them." So, sure, go right ahead and hit that troll with fire. You just better pray that I didn't change the stat block ([URL="http://www.enworld.org/forum/showthread.php?488561-How-to-Defeat-the-Forum-Troll"]which I frequently do[/URL]) and I hope you were listening when I telegraphed that this troll is different. Discouraging it by explicitly or implicitly saying "You can't take that action because I've arbitrarily decided your character doesn't know about trolls' weaknesses" goes against the rules about a player deciding how his or her character thinks and acts. And anyway, if the character needs a justification for that action, the player can just apply the process that @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I] outlined which is exceedingly easy to do on the fly, e.g. "My dear Aunt Sally told me about fire killing trolls in nursery rhymes." (The character was raised Aunt Sally because adventurers' parents are always killed, obviously. Probably by trolls.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top