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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="iserith" data-source="post: 7582297" data-attributes="member: 97077"><p>Not being able to recall a troll's weakness doesn't stop you from lighting a torch and hitting the troll with it. Or lobbing alchemist's fire.</p><p></p><p></p><p></p><p>That's a player stating an action to deduce based on available clues whether the statue is something more than a statue. The DM finds the action to have an uncertain outcome and a meaningful consequence of failure and calls for an Intelligence check to which the player would like to say Investigation applies. The DM agrees. </p><p></p><p>That is the proper play loop and adjudication process. The player rolls and gets a 7 which he believes is a bad result. The DM does not give him anything to work with (arguably a boring result but nevermind). Still, nothing is stopping the player from having his character pull out his or her adamantine blade and striking the statue.</p><p></p><p></p><p></p><p>You can just use your player knowledge. You might be wrong though - you remembered the stat block incorrectly or the DM changed it. Commune with Nature helps you verify your assumptions so you don't arrive at a bad outcome.</p><p></p><p></p><p></p><p>It is absolutely something the player can decide. The player might, however, be wrong as above. So it's skillful play to verify those assumptions by attempting to recall lore about the enemy in question.</p></blockquote><p></p>
[QUOTE="iserith, post: 7582297, member: 97077"] Not being able to recall a troll's weakness doesn't stop you from lighting a torch and hitting the troll with it. Or lobbing alchemist's fire. That's a player stating an action to deduce based on available clues whether the statue is something more than a statue. The DM finds the action to have an uncertain outcome and a meaningful consequence of failure and calls for an Intelligence check to which the player would like to say Investigation applies. The DM agrees. That is the proper play loop and adjudication process. The player rolls and gets a 7 which he believes is a bad result. The DM does not give him anything to work with (arguably a boring result but nevermind). Still, nothing is stopping the player from having his character pull out his or her adamantine blade and striking the statue. You can just use your player knowledge. You might be wrong though - you remembered the stat block incorrectly or the DM changed it. Commune with Nature helps you verify your assumptions so you don't arrive at a bad outcome. It is absolutely something the player can decide. The player might, however, be wrong as above. So it's skillful play to verify those assumptions by attempting to recall lore about the enemy in question. [/QUOTE]
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