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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7582648" data-attributes="member: 23751"><p>It might appear that way to someone who doesn't understand the playstyle, but it is not that way in my game.</p><p></p><p></p><p></p><p>No. I said when the attempt involves uncertainty about whether or not the PC knows something, the DM has the authority to adjudicate it and call for a roll. He can say yes of course, and if there is good reason he will rarely say no. The vast majority of the time the die roll determines whether or not the PCs recall something, not the DM. </p><p></p><p>Below is what I said about this.</p><p></p><p>"The into section of 5e. The players decribe to the DM what they want their characters to do. You want your character to remember what a troll's weakness is. The DM narrates the results after deciding yes, no or uncertain which requires a roll.</p><p></p><p>Read the exchange where the player experienced at the game doesn't just know what a gargoyle is. He "has a feeling" that the gargoyles may not be statues, but still has to look at them and make a roll to see if they are gargoyles or not. The DM ultimately has him make an intelligence(investigation) check."</p><p></p><p>I also said, </p><p></p><p>"Edit:By the way, the metagaming portion specifically says to discourage metagame THINKING, so yes the rules state that the DM has authority of what the PC thinks and direct the DM to use that authority with metagaming."</p><p></p><p>The above shows that the game gives the DM at least some authority over what the PC thinks, since it directs the DM to discourage metagame thinking. I never said that the DM authority over ALL PC thoughts.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7582648, member: 23751"] It might appear that way to someone who doesn't understand the playstyle, but it is not that way in my game. No. I said when the attempt involves uncertainty about whether or not the PC knows something, the DM has the authority to adjudicate it and call for a roll. He can say yes of course, and if there is good reason he will rarely say no. The vast majority of the time the die roll determines whether or not the PCs recall something, not the DM. Below is what I said about this. "The into section of 5e. The players decribe to the DM what they want their characters to do. You want your character to remember what a troll's weakness is. The DM narrates the results after deciding yes, no or uncertain which requires a roll. Read the exchange where the player experienced at the game doesn't just know what a gargoyle is. He "has a feeling" that the gargoyles may not be statues, but still has to look at them and make a roll to see if they are gargoyles or not. The DM ultimately has him make an intelligence(investigation) check." I also said, "Edit:By the way, the metagaming portion specifically says to discourage metagame THINKING, so yes the rules state that the DM has authority of what the PC thinks and direct the DM to use that authority with metagaming." The above shows that the game gives the DM at least some authority over what the PC thinks, since it directs the DM to discourage metagame thinking. I never said that the DM authority over ALL PC thoughts. [/QUOTE]
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