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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7582745" data-attributes="member: 23751"><p>I want the player to play and be their PCs, acting as their characters would, even if that means PCs coming into coming into conflict with one another or going off to do their own thing. The PCs cooperate when they should in character, and don't when they shouldn't. And guess what! The players still have fun, so PC cooperation is not necessary for fun.</p><p></p><p></p><p></p><p>And yet my players will often have their PCs go to the baths, leaving the hook for later, because they just got into town after a rough time out and a bath sounds good. </p><p></p><p>That said, games are a mix of the various styles. Gamist, narrativist, simulationist, actor, author, etc. They just vary in the percentages of each style in the mix, so yes, there will be a bit of author in the game as well, just not as much as you seem to be making it out to be here.</p><p></p><p></p><p></p><p>Do you even read my posts? I've said multiple times that they can create backstory during play, but that back story has to relate or make sense with prior backstory created at character creation. And it can't happen in the moment when they encounter something in order to create what they need right then.</p><p></p><p></p><p></p><p>Sure it is. You've created a backstory element that wasn't in existence prior to that moment. Uncle Elmo existed, but the tale did not.</p><p></p><p></p><p></p><p>It's sufficient to have a reasonably rich sense of what the PC might know. Elmo MIGHT have told you about trolls and we will find that out with a roll. </p><p></p><p></p><p></p><p>I'm not, or more accurately, I rarely am. Typically I am deciding that such knowledge is uncertain and requires a roll. Requiring a roll is not me deciding what the PC does or does not know. The die is doing that.</p><p></p><p></p><p></p><p>Except that as all my corrections here have shown, you still don't understand or perhaps want to understand, what it is that I do, despite me telling it to you over and over and over.</p><p></p><p></p><p></p><p>Again, no. While much will be uncertain, sometimes there is certainty. Game play, backgrounds, etc. will determine when those times are. As I have said, also multiple times here, if the PC has lived near the troll moors for his life up until he became an adventurer, I will not require a roll to know about trolls. The yes will be automatic, even though it has not yet been revealed in play.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7582745, member: 23751"] I want the player to play and be their PCs, acting as their characters would, even if that means PCs coming into coming into conflict with one another or going off to do their own thing. The PCs cooperate when they should in character, and don't when they shouldn't. And guess what! The players still have fun, so PC cooperation is not necessary for fun. And yet my players will often have their PCs go to the baths, leaving the hook for later, because they just got into town after a rough time out and a bath sounds good. That said, games are a mix of the various styles. Gamist, narrativist, simulationist, actor, author, etc. They just vary in the percentages of each style in the mix, so yes, there will be a bit of author in the game as well, just not as much as you seem to be making it out to be here. Do you even read my posts? I've said multiple times that they can create backstory during play, but that back story has to relate or make sense with prior backstory created at character creation. And it can't happen in the moment when they encounter something in order to create what they need right then. Sure it is. You've created a backstory element that wasn't in existence prior to that moment. Uncle Elmo existed, but the tale did not. It's sufficient to have a reasonably rich sense of what the PC might know. Elmo MIGHT have told you about trolls and we will find that out with a roll. I'm not, or more accurately, I rarely am. Typically I am deciding that such knowledge is uncertain and requires a roll. Requiring a roll is not me deciding what the PC does or does not know. The die is doing that. Except that as all my corrections here have shown, you still don't understand or perhaps want to understand, what it is that I do, despite me telling it to you over and over and over. Again, no. While much will be uncertain, sometimes there is certainty. Game play, backgrounds, etc. will determine when those times are. As I have said, also multiple times here, if the PC has lived near the troll moors for his life up until he became an adventurer, I will not require a roll to know about trolls. The yes will be automatic, even though it has not yet been revealed in play. [/QUOTE]
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