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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7583226" data-attributes="member: 82106"><p>Why? Why do you play this way? I would venture to guess it is a matter of practicality.</p><p></p><p></p><p></p><p>All PC knowledge is uncertain. You cannot say what PCs know or don't know, except in a vanishingly small set of cases. What you are doing is establishing things based on some sort of criteria. Those criteria are inevitably related to how and why you play at the table. They are, inevitably, almost completely outside of any in game considerations. </p><p></p><p>What I'm saying is, what you CLAIM to be doing, is mostly NOT what you are doing. It may be what you have convinced yourself you are doing, but it isn't what is actually happening at the table.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7583226, member: 82106"] Why? Why do you play this way? I would venture to guess it is a matter of practicality. All PC knowledge is uncertain. You cannot say what PCs know or don't know, except in a vanishingly small set of cases. What you are doing is establishing things based on some sort of criteria. Those criteria are inevitably related to how and why you play at the table. They are, inevitably, almost completely outside of any in game considerations. What I'm saying is, what you CLAIM to be doing, is mostly NOT what you are doing. It may be what you have convinced yourself you are doing, but it isn't what is actually happening at the table. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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