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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Sadras" data-source="post: 7583256" data-attributes="member: 6688277"><p>Max, I am very much aware debates online sometimes seem very binary, but I imagine in your game (or any game for that matter) a player is able to petition for their character's knowledge right, in order to get a yes or at least a die roll for uncertainty? For example...</p><p></p><p>The party encounters trolls. Player turns to you and says - I know we have never encountered trolls before in this campaign, but is it not reasonable to assume that I might have heard about their vulnerability to fire/acid and/or regeneration abilities, considering my character is 5th level, has been adventuring for x period of time and having journeyed the distance from Candlekeep to Luskan and back. Perhaps I picked up a tidbit of information about these creatures in general conversation at a tavern or inn we have stayed at or heard it from a bard's tale or a book I've read?</p><p></p><p>I very much allow the above since my players are not used to injecting fiction into the game as per the Uncle Elmo example earlier.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7583256, member: 6688277"] Max, I am very much aware debates online sometimes seem very binary, but I imagine in your game (or any game for that matter) a player is able to petition for their character's knowledge right, in order to get a yes or at least a die roll for uncertainty? For example... The party encounters trolls. Player turns to you and says - I know we have never encountered trolls before in this campaign, but is it not reasonable to assume that I might have heard about their vulnerability to fire/acid and/or regeneration abilities, considering my character is 5th level, has been adventuring for x period of time and having journeyed the distance from Candlekeep to Luskan and back. Perhaps I picked up a tidbit of information about these creatures in general conversation at a tavern or inn we have stayed at or heard it from a bard's tale or a book I've read? I very much allow the above since my players are not used to injecting fiction into the game as per the Uncle Elmo example earlier. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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