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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7583593" data-attributes="member: 23751"><p>I do disagree. Things limit what the player can declare for his PC. That's a fact of life for every game out there. Rules limit things, and the DM uses the rules to limit those things. Sometimes he engages some house rules which also limit things, but which are as much rules as any game rule out there. The gating is not the DM run amok, but rather the DM engaging the rules. What you call DM gating is nothing more than rules gating. The DM is just your scapegoat since it's his job to run the game. You may not like certain kinds of gating, but you do engage in it. We all do. </p><p></p><p>Within the limits provided by the rules, action declaration is affected. And D&D by RAW, and as I run it, is not one where the DM has "overwhelming authority to determine what the PCs know." I as DM am using the rules to determine what the PC knows via ability checks, etc. The vast majority of the time, I am not deciding it myself.</p><p></p><p></p><p></p><p>It absolutely was an answer. You are using Pawn stance incorrectly, and I pointed out that I agree with the Forge's position that you are using it incorrectly. </p><p></p><p>Beyond my last answer, yes, I completely disagree with you. I have no problem making decisions and actions using only knowledge and perceptions that that the character would have. Neither do my players. Establishing via rolls and occasionally DM decisions does not alter the fact that once I know what the knowledge and perceptions are, I am using only those to make my decisions and actions. There is nothing at all that even remotely places me into the pawn stance.</p><p></p><p>Now, will a 300 page thesis on the character's background, knowledge and more make it easier to make those decisions? Sure. But a half-page background, or even no background at all works just fine.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7583593, member: 23751"] I do disagree. Things limit what the player can declare for his PC. That's a fact of life for every game out there. Rules limit things, and the DM uses the rules to limit those things. Sometimes he engages some house rules which also limit things, but which are as much rules as any game rule out there. The gating is not the DM run amok, but rather the DM engaging the rules. What you call DM gating is nothing more than rules gating. The DM is just your scapegoat since it's his job to run the game. You may not like certain kinds of gating, but you do engage in it. We all do. Within the limits provided by the rules, action declaration is affected. And D&D by RAW, and as I run it, is not one where the DM has "overwhelming authority to determine what the PCs know." I as DM am using the rules to determine what the PC knows via ability checks, etc. The vast majority of the time, I am not deciding it myself. It absolutely was an answer. You are using Pawn stance incorrectly, and I pointed out that I agree with the Forge's position that you are using it incorrectly. Beyond my last answer, yes, I completely disagree with you. I have no problem making decisions and actions using only knowledge and perceptions that that the character would have. Neither do my players. Establishing via rolls and occasionally DM decisions does not alter the fact that once I know what the knowledge and perceptions are, I am using only those to make my decisions and actions. There is nothing at all that even remotely places me into the pawn stance. Now, will a 300 page thesis on the character's background, knowledge and more make it easier to make those decisions? Sure. But a half-page background, or even no background at all works just fine. [/QUOTE]
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