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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7583754" data-attributes="member: 23751"><p>When it comes to his garden, work, and so on, sure. Not trolls, though. If trolls were a common part of his world, he would be dead.</p><p></p><p></p><p></p><p>Nothing I have said implies it's one way, either. The DM being in charge of what would require a roll to know or not know is not communication in general. Nor is it a limiter on play opportunities. The "play opportunities" and "player ingenuity" are just referring to actual game play. The player should use ingenuity try to figure out the smart way to get into the baron's castle, not that he knows the layout of the castle because his old gardener who was never previously mentioned use to garden there. The player should be able to create a play opportunity by being able to decide to go north to become chief of the Snow Barbarians if that's what he decided he wants to do. Nothing there implies that the players should be able to just decide that their PCs know everything they know, and the first portion of that RuneQuest quote strongly implies that the players shouldn't, as the DM is the one who runs the rules.</p><p></p><p></p><p></p><p>There's no reason why a shepherd would or wouldn't. That's not shepherd based info. Different kinds of sheep and goats, sure. What plants make the animals sick and should be avoided, sure. General cures and illness causing plants? No way that it would be automatic knowledge. That would need a roll based on something like an ability check, other piece of background info, etc.</p><p></p><p></p><p></p><p>Probably. Depends on whether he travels days away very often. Headmen change and if the PC didn't go more than a few miles from home before beginning to adventure, knowing who the headman is for sure would be in doubt. If they traveled to that town often to sell sheep, then it would be a yes unless the headman changed very recently.</p><p></p><p></p><p></p><p>As I pointed out, I don't know RuneQuest, so I can't answer that one well.</p><p></p><p></p><p></p><p>Excellent. So just like my game.</p><p></p><p></p><p></p><p>Repeating the incorrect claim that if it isn't precluded, it's included won't make it correct. In an RPG, if something isn't precluded by the rules, it is NOT included in the game at all unless the DM says it is.</p><p></p><p>As for conjecture, players can assume whatever they like for their PCs about things that the players don't know about. They just can't bring in metagame knowledge such that their "conjecture" isn't really conjecture. It would defy credulity for the PC's "conjecture" to be just "happen" to be correct that often.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7583754, member: 23751"] When it comes to his garden, work, and so on, sure. Not trolls, though. If trolls were a common part of his world, he would be dead. Nothing I have said implies it's one way, either. The DM being in charge of what would require a roll to know or not know is not communication in general. Nor is it a limiter on play opportunities. The "play opportunities" and "player ingenuity" are just referring to actual game play. The player should use ingenuity try to figure out the smart way to get into the baron's castle, not that he knows the layout of the castle because his old gardener who was never previously mentioned use to garden there. The player should be able to create a play opportunity by being able to decide to go north to become chief of the Snow Barbarians if that's what he decided he wants to do. Nothing there implies that the players should be able to just decide that their PCs know everything they know, and the first portion of that RuneQuest quote strongly implies that the players shouldn't, as the DM is the one who runs the rules. There's no reason why a shepherd would or wouldn't. That's not shepherd based info. Different kinds of sheep and goats, sure. What plants make the animals sick and should be avoided, sure. General cures and illness causing plants? No way that it would be automatic knowledge. That would need a roll based on something like an ability check, other piece of background info, etc. Probably. Depends on whether he travels days away very often. Headmen change and if the PC didn't go more than a few miles from home before beginning to adventure, knowing who the headman is for sure would be in doubt. If they traveled to that town often to sell sheep, then it would be a yes unless the headman changed very recently. As I pointed out, I don't know RuneQuest, so I can't answer that one well. Excellent. So just like my game. Repeating the incorrect claim that if it isn't precluded, it's included won't make it correct. In an RPG, if something isn't precluded by the rules, it is NOT included in the game at all unless the DM says it is. As for conjecture, players can assume whatever they like for their PCs about things that the players don't know about. They just can't bring in metagame knowledge such that their "conjecture" isn't really conjecture. It would defy credulity for the PC's "conjecture" to be just "happen" to be correct that often. [/QUOTE]
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