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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7584511" data-attributes="member: 23751"><p>Try using your ability to understand context, and not use some inane "But he didn't spell out Dungeon Master by name. Hur hur!" as some sort of "counter" to my argument.</p><p></p><p>What he said: I did not include everything, because other people would think of and include things of their own. (paraphrased)</p><p></p><p>What he did not say: I did not include everything and everything I didn't include is automatically included.</p><p></p><p>He said that you have to bring those things into the game deliberately. It's right there in the bold. You have to think of those things and deliberately devise them for your game. And in 1e, it was the DM who did those things.</p><p></p><p>"Naturally, everything possible cannot be included in the whole of this work. As a participant in the game, I would not care to have anyone telling me exactly what must go into a campaign and how it must be handled; if so, why not play some game like chess? As the author I also realize that there are limits to my creativity and imagination. <strong>Others will think of things I didn't, and devise things beyond my capability.</strong>"</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7584511, member: 23751"] Try using your ability to understand context, and not use some inane "But he didn't spell out Dungeon Master by name. Hur hur!" as some sort of "counter" to my argument. What he said: I did not include everything, because other people would think of and include things of their own. (paraphrased) What he did not say: I did not include everything and everything I didn't include is automatically included. He said that you have to bring those things into the game deliberately. It's right there in the bold. You have to think of those things and deliberately devise them for your game. And in 1e, it was the DM who did those things. "Naturally, everything possible cannot be included in the whole of this work. As a participant in the game, I would not care to have anyone telling me exactly what must go into a campaign and how it must be handled; if so, why not play some game like chess? As the author I also realize that there are limits to my creativity and imagination. [B]Others will think of things I didn't, and devise things beyond my capability.[/B]" [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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