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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7584531" data-attributes="member: 23751"><p>You don't specify "only," unless you mean only.</p><p></p><p></p><p></p><p>So you found someone else who is of the opinion that motivation is necessary. How does that have anything to do with The Forge's definition? And as I said, the motivation for the PC is there in the forest example. It's not a deep motivation, but it is in fact a motivation of the PC.</p><p></p><p>Here's a tidbit you forgot to bold in your quote above.</p><p></p><p>"The player is not manipulating the scenery or objects in the imaginary world, just the character from the character’s own perspective." </p><p></p><p>When I have my PC declare that he is going into the forest to find a trail, not only is he using his own motivation of "I want to see what is in the forest," but he is also the one who is manipulating things from his own perspective. What I describe is in fact actor stance. It's just not based on deep motivations and that's okay. Deep motivations are not required for actor stance.</p><p></p><p>You also missed this part.</p><p></p><p>"This is where character knowledge and player knowledge are split, and meta-game considerations are disregarded. It requires the player buy into the character as a living, breathing, free-thinking individual. The character is not a game pieces or a means to an end, but it becomes the focus of attention."</p><p></p><p>When I make the decision based on the PC's motivation to go into the forest, I am not at all viewing or treating him as a game piece or a means to an end. I am playing the character as a living, breathing, free-thinking individual who wants to go into the forest to find a freaking trail.</p><p></p><p>So what we have is The Forge, the place that invented the stances saying that ONLY character knowledge and perceptions are required, and you don't say "only" without meaning only, especially a place like The Forge which spends a lot of thought on wording. And you have the blog which hold the opinion that motivation is necessary, but does not say that a multi-page thesis on character motivations is required like [MENTION=42582]pemerton[/MENTION] is claiming. </p><p></p><p>A very simple motivation is all that is necessary to meet that blog's position, so "I want to see what is in the forest." is sufficient. Curiosity is a great motivator.</p><p></p><p></p><p></p><p>What does stance have to do with trolls? Trolls are not even a part of this particular discussion.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7584531, member: 23751"] You don't specify "only," unless you mean only. So you found someone else who is of the opinion that motivation is necessary. How does that have anything to do with The Forge's definition? And as I said, the motivation for the PC is there in the forest example. It's not a deep motivation, but it is in fact a motivation of the PC. Here's a tidbit you forgot to bold in your quote above. "The player is not manipulating the scenery or objects in the imaginary world, just the character from the character’s own perspective." When I have my PC declare that he is going into the forest to find a trail, not only is he using his own motivation of "I want to see what is in the forest," but he is also the one who is manipulating things from his own perspective. What I describe is in fact actor stance. It's just not based on deep motivations and that's okay. Deep motivations are not required for actor stance. You also missed this part. "This is where character knowledge and player knowledge are split, and meta-game considerations are disregarded. It requires the player buy into the character as a living, breathing, free-thinking individual. The character is not a game pieces or a means to an end, but it becomes the focus of attention." When I make the decision based on the PC's motivation to go into the forest, I am not at all viewing or treating him as a game piece or a means to an end. I am playing the character as a living, breathing, free-thinking individual who wants to go into the forest to find a freaking trail. So what we have is The Forge, the place that invented the stances saying that ONLY character knowledge and perceptions are required, and you don't say "only" without meaning only, especially a place like The Forge which spends a lot of thought on wording. And you have the blog which hold the opinion that motivation is necessary, but does not say that a multi-page thesis on character motivations is required like [MENTION=42582]pemerton[/MENTION] is claiming. A very simple motivation is all that is necessary to meet that blog's position, so "I want to see what is in the forest." is sufficient. Curiosity is a great motivator. What does stance have to do with trolls? Trolls are not even a part of this particular discussion. [/QUOTE]
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