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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="pemerton" data-source="post: 7584550" data-attributes="member: 42582"><p>Declaring an action "using only knowledge and perceptions that the character would have" precludes using knowledge and perceptions that the character doesn't have - such as <em>the player's belief</em> that adventure and XP are to be found in the wood.</p><p></p><p>In the <a href="http://www.indie-rpgs.com/articles/4/" target="_blank">same Ron Edwards essay</a>, the following passage can be found:</p><p></p><p style="margin-left: 20px">Another common misunderstanding of Actor Stance is to confound it with "acting" in the histrionic, communicative sense - using a characteristic voice, gestures, and so on. The communicative and demonstrative aspects of "acting" are not involved in Actor Stance at all, which only means that the player is utilizing the character's <strong>knowledge and priorities</strong> to determine what the character does.</p><p></p><p>I've highlighted the relevant phrase. The contrast between actor and author/pawn stance is precisely between <em>declaring an action based on extrapolation from the character's mental states</em> and <em>declaring an action because that will serve some real-world purpose</em>.</p><p></p><p>Ron Edwards is, in fact, not terribly careful about how he provides canonical statements of his key concepts. Which is not uncommon even in academic social science, let alone work being done in this sort of context. You can see this also in his discussion of "story now", where he provides a canonical definition of <em>narrativism</em> as <em>engaging with a premise in the literary sense</em>, but then provides as an examplea of a narrativist-inclined games The Dying Earth RPG, which doesn't really engage with a premise but rather aims at producing ironic humour that will entertain the real-life participants.</p><p></p><p>But if one reads the whole essay, the analysis usually becomes clear. On this occaion you appear not to have done that, though, as you seem to be resolutely asserting that an action declaration can be driven by real-world priorities and yet be <em>actor stance</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7584550, member: 42582"] Declaring an action "using only knowledge and perceptions that the character would have" precludes using knowledge and perceptions that the character doesn't have - such as [I]the player's belief[/I] that adventure and XP are to be found in the wood. In the [url=http://www.indie-rpgs.com/articles/4/]same Ron Edwards essay[/url], the following passage can be found: [indent]Another common misunderstanding of Actor Stance is to confound it with "acting" in the histrionic, communicative sense - using a characteristic voice, gestures, and so on. The communicative and demonstrative aspects of "acting" are not involved in Actor Stance at all, which only means that the player is utilizing the character's [B]knowledge and priorities[/B] to determine what the character does.[/indent] I've highlighted the relevant phrase. The contrast between actor and author/pawn stance is precisely between [I]declaring an action based on extrapolation from the character's mental states[/I] and [I]declaring an action because that will serve some real-world purpose[/I]. Ron Edwards is, in fact, not terribly careful about how he provides canonical statements of his key concepts. Which is not uncommon even in academic social science, let alone work being done in this sort of context. You can see this also in his discussion of "story now", where he provides a canonical definition of [I]narrativism[/I] as [I]engaging with a premise in the literary sense[/I], but then provides as an examplea of a narrativist-inclined games The Dying Earth RPG, which doesn't really engage with a premise but rather aims at producing ironic humour that will entertain the real-life participants. But if one reads the whole essay, the analysis usually becomes clear. On this occaion you appear not to have done that, though, as you seem to be resolutely asserting that an action declaration can be driven by real-world priorities and yet be [I]actor stance[/I]. [/QUOTE]
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