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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Hussar" data-source="post: 7584805" data-attributes="member: 22779"><p>Ok, fair enough. Let's work with [MENTION=23751]Maxperson[/MENTION]'s definition here and see where it leads us.</p><p></p><p>So, we have "forest" and ... "not forest (?)" as our two options.</p><p></p><p>Now, since motivation is not necessary for actor stance, "I want to see what is in the forest" should be discounted. That's a motivation. It's irrelevant.</p><p></p><p>So, [MENTION=23751]Maxperson[/MENTION], justify your choice of going to the forest as opposed to the "not forest" without referencing motives. You have easy to travel open fields and a forest (apparently without a trail since that's been specified earlier). So, why are you going to the forest? What reason would the character have for going there? The character is curious? Why? The character has no background, thus, no personality, thus, no curiosity. That was also established earlier. </p><p></p><p>The character could just as easily travel to the "not forest". There's no real reason for the character to enter the forest. And, certainly, if we're traveling, not going into the trackless forest is a more plausible choice. There is no actual in-character justification for traveling into the forest. </p><p></p><p>Thus, it's not actor stance. For actor stance to have any meaning, you MUST HAVE an actor in the first place, which means establishing motivations for that character outside of the player's motivations. Since you haven't established an actor, there's no actor stance to be taken.</p><p></p><p>But, yeah, I think [MENTION=6799753]lowkey13[/MENTION] has the right of it. I'll go back to lurking for another couple of hundred posts. It's fun watching people try to bang their heads on the wall of Max, but, my own morbid curiosity has been satisfied, so, it's back to lurking.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7584805, member: 22779"] Ok, fair enough. Let's work with [MENTION=23751]Maxperson[/MENTION]'s definition here and see where it leads us. So, we have "forest" and ... "not forest (?)" as our two options. Now, since motivation is not necessary for actor stance, "I want to see what is in the forest" should be discounted. That's a motivation. It's irrelevant. So, [MENTION=23751]Maxperson[/MENTION], justify your choice of going to the forest as opposed to the "not forest" without referencing motives. You have easy to travel open fields and a forest (apparently without a trail since that's been specified earlier). So, why are you going to the forest? What reason would the character have for going there? The character is curious? Why? The character has no background, thus, no personality, thus, no curiosity. That was also established earlier. The character could just as easily travel to the "not forest". There's no real reason for the character to enter the forest. And, certainly, if we're traveling, not going into the trackless forest is a more plausible choice. There is no actual in-character justification for traveling into the forest. Thus, it's not actor stance. For actor stance to have any meaning, you MUST HAVE an actor in the first place, which means establishing motivations for that character outside of the player's motivations. Since you haven't established an actor, there's no actor stance to be taken. But, yeah, I think [MENTION=6799753]lowkey13[/MENTION] has the right of it. I'll go back to lurking for another couple of hundred posts. It's fun watching people try to bang their heads on the wall of Max, but, my own morbid curiosity has been satisfied, so, it's back to lurking. [/QUOTE]
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