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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7584875" data-attributes="member: 82106"><p>The players certainly have authority. They can impute any sort of attitude or motivation onto their characters, they can decide what actions they take, and they can decide what their characters know, at least within genre conventions and such. I see NOTHING in AD&D which contradicts any of that. </p><p></p><p>I believe that, even in AD&D, players also have some authority in terms of the resolution of actions. If a fighter swings at an orc and gets a hit against the orc's AC, the DM isn't normally empowered to negate that (it could happen that there is some hidden factor, D&D doesn't have transparency here). The same goes for things like spells, saving throws, and even things like reaction rolls and loyalty checks (which have spelled-out rules). </p><p></p><p>I'd also point out that a DM taking actions which would contravene any of the things I've mentioned above is OFTEN, maybe even typically, described as engaging in poor DMing practice, at best. So it is widely acknowledged that DM authority is not at all absolute.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7584875, member: 82106"] The players certainly have authority. They can impute any sort of attitude or motivation onto their characters, they can decide what actions they take, and they can decide what their characters know, at least within genre conventions and such. I see NOTHING in AD&D which contradicts any of that. I believe that, even in AD&D, players also have some authority in terms of the resolution of actions. If a fighter swings at an orc and gets a hit against the orc's AC, the DM isn't normally empowered to negate that (it could happen that there is some hidden factor, D&D doesn't have transparency here). The same goes for things like spells, saving throws, and even things like reaction rolls and loyalty checks (which have spelled-out rules). I'd also point out that a DM taking actions which would contravene any of the things I've mentioned above is OFTEN, maybe even typically, described as engaging in poor DMing practice, at best. So it is widely acknowledged that DM authority is not at all absolute. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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