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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Michael Silverbane" data-source="post: 7585111" data-attributes="member: 38016"><p>Player motive is completely irrelevant to the adjudication of the action declaration. If we're ruling out degenerate play (i.e. someone cheating or being a jerk), then the resolution is the same, regardless of motive. There is (to me) no functional difference.</p><p></p><p></p><p></p><p>I don't find that distinction either necessary or useful. More important (again, to me) is the question of whether the game covers the actions and its resolution.</p><p></p><p>In some versions of D&D, there <em>are</em> rules covering if and how much useful knowledge of a creature a character might posses, so it is appropriate to consult those rules when such an action declaration is made.</p><p></p><p>In some other games, there are no such rules, so some sort of ruling about such questions should be reached. </p><p> Maybe it is determined that such knowledge is in no way important or useful (i.e. Trolls and other monsters are not specifically vulnerable to any particular attack, nor are they particularly <em>invulnerable</em> to any form of attack). Maybe it is determined that any such knowledge is widely known and automatically recalled. Maybe it is determined that characters know what the players know. Any which way, the table will have to figure it out for themselves.</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 7585111, member: 38016"] Player motive is completely irrelevant to the adjudication of the action declaration. If we're ruling out degenerate play (i.e. someone cheating or being a jerk), then the resolution is the same, regardless of motive. There is (to me) no functional difference. I don't find that distinction either necessary or useful. More important (again, to me) is the question of whether the game covers the actions and its resolution. In some versions of D&D, there [i]are[/i] rules covering if and how much useful knowledge of a creature a character might posses, so it is appropriate to consult those rules when such an action declaration is made. In some other games, there are no such rules, so some sort of ruling about such questions should be reached. Maybe it is determined that such knowledge is in no way important or useful (i.e. Trolls and other monsters are not specifically vulnerable to any particular attack, nor are they particularly [i]invulnerable[/i] to any form of attack). Maybe it is determined that any such knowledge is widely known and automatically recalled. Maybe it is determined that characters know what the players know. Any which way, the table will have to figure it out for themselves. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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