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General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7585587" data-attributes="member: 23751"><p>I'm fairly consistent, yes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I do tinker with new things due to discussions here, though. A few campaigns ago I had the PCs all be children of various gods of the Forgotten Realms. Part of that campaign was that each child had innate power to "do things" related to the portfolios of the parent god. I let the players know that they could try anything they could think of that relates, and to be creative. The power grew with them as they gained levels and could do things of their level or lower fairly easily, but could be pushed to things more powerful than would normally be possible due to level alone, and I even didn't give them hard rules on what the limits were so they wouldn't feel constrained. I was basically setting it up so that they could create for the game within those limits, to see how the players would react to being able to do things like that. They tried surprisingly few things. I figured they would use it more and more as they got used to the idea, which they did, but still tended to go with their class related abilities far more often.</p><p></p><p></p><p></p><p>I enjoy the debate, and more than once after beating my head against the brick wall for a while, someone says something new and different, or in a different way which gets me thinking about the subject in a way I hadn't yet. Occasionally, I will even change my mind about something, like I did in the Shield Master discussion.</p><p></p><p></p><p></p><p>Same here!! And I do enjoy our discussions. I wish some others here would engage in good faith discussions the way you do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Maxperson, post: 7585587, member: 23751"] I'm fairly consistent, yes. :) I do tinker with new things due to discussions here, though. A few campaigns ago I had the PCs all be children of various gods of the Forgotten Realms. Part of that campaign was that each child had innate power to "do things" related to the portfolios of the parent god. I let the players know that they could try anything they could think of that relates, and to be creative. The power grew with them as they gained levels and could do things of their level or lower fairly easily, but could be pushed to things more powerful than would normally be possible due to level alone, and I even didn't give them hard rules on what the limits were so they wouldn't feel constrained. I was basically setting it up so that they could create for the game within those limits, to see how the players would react to being able to do things like that. They tried surprisingly few things. I figured they would use it more and more as they got used to the idea, which they did, but still tended to go with their class related abilities far more often. I enjoy the debate, and more than once after beating my head against the brick wall for a while, someone says something new and different, or in a different way which gets me thinking about the subject in a way I hadn't yet. Occasionally, I will even change my mind about something, like I did in the Shield Master discussion. Same here!! And I do enjoy our discussions. I wish some others here would engage in good faith discussions the way you do. :) [/QUOTE]
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