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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7585694" data-attributes="member: 23751"><p>You can survive lethal damage. Many people who get shot or stabbed survive, too. That doesn't make those lethal types of attacks. Fireball is no different. You could die or survive, but it's up to providence to decide that.</p><p></p><p></p><p></p><p>You could get lucky and survive a fireball, sure. That's what hit points and saving throws are for. If you have enough hit points to survive, you live like that character. If you don't, you hit 0 and could die as fireball is a lethal attack type as was the fire in that building.</p><p></p><p></p><p></p><p>Fire is impartial and uncontrolled in the fiction. A player making that decision is asserting control over an uncontrolled event in the fiction.</p><p></p><p></p><p></p><p>Nothing if you want to play that way.</p><p></p><p></p><p></p><p>The same thing that says or implies that the caster can't have a secondary nuclear explosion happen.</p><p></p><p>We've been over this before. Not specifically precluding something does not include it. Unless the DM includes such caster control, it doesn't exist.</p><p></p><p></p><p></p><p>If their hit points dropped to -10 or lower, yes. </p><p></p><p></p><p></p><p>My game does not include fire as a non-lethal attack type. Stop the sophistry dude. You know that in D&D there are two types of attacks, depending on the edition. Lethal and non-lethal/subdual. The former can kill, but doesn't always. The latter cannot possibly kill.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7585694, member: 23751"] You can survive lethal damage. Many people who get shot or stabbed survive, too. That doesn't make those lethal types of attacks. Fireball is no different. You could die or survive, but it's up to providence to decide that. You could get lucky and survive a fireball, sure. That's what hit points and saving throws are for. If you have enough hit points to survive, you live like that character. If you don't, you hit 0 and could die as fireball is a lethal attack type as was the fire in that building. Fire is impartial and uncontrolled in the fiction. A player making that decision is asserting control over an uncontrolled event in the fiction. Nothing if you want to play that way. The same thing that says or implies that the caster can't have a secondary nuclear explosion happen. We've been over this before. Not specifically precluding something does not include it. Unless the DM includes such caster control, it doesn't exist. If their hit points dropped to -10 or lower, yes. My game does not include fire as a non-lethal attack type. Stop the sophistry dude. You know that in D&D there are two types of attacks, depending on the edition. Lethal and non-lethal/subdual. The former can kill, but doesn't always. The latter cannot possibly kill. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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