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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Hussar" data-source="post: 7585902" data-attributes="member: 22779"><p>[MENTION=23751]Maxperson[/MENTION] - there's a difference between not reading your posts and not really caring. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I believe I walk that line every time I post with you.</p><p></p><p>But, in any case, I'd point out that I did, indeed, read your posts, and even showed that you had, in fact, changed the 5e rules, so, claims that I didn't read your posts don't really work do they? I was just finding it funny that you would look at 5e, and think, "Hrm, I don't like this rule, I'll just change it" but, read 4e, with virtually the exact same rule and think, "Wow, I don't like this game so much I won't play it."</p><p></p><p>I stand in awe of how WotC has managed to win over folks with 5e. It's a testament to how important voice is in writing. Six years ago, WotC was the evil corporation trying to force a garbage game on fans. Now, it can do no wrong, even though the new version of the game is so very close to the other version. </p><p></p><p>I guess the devil is in the details. For me, it's not. I look at these two rules and think, yup, these are pretty much the same thing. Sure, there's superficial differences, but, in play? Yeah, a whole lot more things die to melee attacks than anything else. Shifting the rules to say, "Yeah, only melee attacks can be retroactively converted" probably only applies to a very small fraction of actual deaths at the table in play. In both editions, the majority of NPC deaths will be from melee attacks. The minority that come from magic attacks? Meh.</p><p></p><p>To be fair though, with the Dragon Heist AP taking place in Waterdeep, the archer ranger has had a bit of a tough time with the rule change since killing any citizen for any reason carries legal penalities. So, yeah, there are some differences. Not really major, but, some.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7585902, member: 22779"] [MENTION=23751]Maxperson[/MENTION] - there's a difference between not reading your posts and not really caring. :D I believe I walk that line every time I post with you. But, in any case, I'd point out that I did, indeed, read your posts, and even showed that you had, in fact, changed the 5e rules, so, claims that I didn't read your posts don't really work do they? I was just finding it funny that you would look at 5e, and think, "Hrm, I don't like this rule, I'll just change it" but, read 4e, with virtually the exact same rule and think, "Wow, I don't like this game so much I won't play it." I stand in awe of how WotC has managed to win over folks with 5e. It's a testament to how important voice is in writing. Six years ago, WotC was the evil corporation trying to force a garbage game on fans. Now, it can do no wrong, even though the new version of the game is so very close to the other version. I guess the devil is in the details. For me, it's not. I look at these two rules and think, yup, these are pretty much the same thing. Sure, there's superficial differences, but, in play? Yeah, a whole lot more things die to melee attacks than anything else. Shifting the rules to say, "Yeah, only melee attacks can be retroactively converted" probably only applies to a very small fraction of actual deaths at the table in play. In both editions, the majority of NPC deaths will be from melee attacks. The minority that come from magic attacks? Meh. To be fair though, with the Dragon Heist AP taking place in Waterdeep, the archer ranger has had a bit of a tough time with the rule change since killing any citizen for any reason carries legal penalities. So, yeah, there are some differences. Not really major, but, some. [/QUOTE]
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