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*TTRPGs General
A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Ovinomancer" data-source="post: 7586038" data-attributes="member: 16814"><p>Dying in a game term sense, but not dying in the fiction. As shown by the rurst death save coming up a 20 -- back to 1 hp, only knocjed a bit loopy by the blow for just a brief moment. Dying means death occurs if no intervention happens, and we don't know this until 3 failures. Death saves don't, by RAW, have any meaning after 3 successes or failures have accrued -- they disappear and are tracked anew if needed.</p><p></p><p>Dearh saves are just an extended abstract resolution mechanic -- they have no assigned fiction. A failed death save has mo assigned fiction, only 3 do.</p><p></p><p></p><p>[Quite]</p><p>They are inflicting a lethal damage type regardless. That you get lucky, skillfully dodge, hide behind a pillar, etc., leaving you with 9 hit points out of 45, does not mean that the fire is not a lethal damage type.</p></blockquote><p>"Lethal" is baggage you're bringing. It doesn't exist in the rules, and doesn't need to. As such, it's as I said above: fiction you establish to limit the scope of resolutions to preferred outcomes. And that's fine and good -- no insult or demeanment should attach, here. But, it is very much something you bring in that you like, not realism. Fire is often nonlethal in the real world, else firemen would be in trouble.</p><p></p><p></p><p></p><p>Any damage in the real world is lethal under this concept Max. Name a real world type of damage that isn't lethal. It's just a matter of degree. You've chosen to state that the degree of fire in your game is always lethal at 0 hitpoints. I can't even translate that to the real world, so how can that be more realistic? Others say that fire damage is variably lethal. This, at least, tracks better into the real wotld. Under your assumption, anyone that fails unconscious while taking any fire damage would automatically be dying or dead (I guess it depends on theur PC/NPC status?).</p><p></p><p>That's not even getting to the point that the game treats any heat damage as fire damage. Steam? Fire damage. Heat Metal? Fire damage. Hug a remorhaz? Fire damage.</p><p>[/QUOTE]</p>
[QUOTE="Ovinomancer, post: 7586038, member: 16814"] Dying in a game term sense, but not dying in the fiction. As shown by the rurst death save coming up a 20 -- back to 1 hp, only knocjed a bit loopy by the blow for just a brief moment. Dying means death occurs if no intervention happens, and we don't know this until 3 failures. Death saves don't, by RAW, have any meaning after 3 successes or failures have accrued -- they disappear and are tracked anew if needed. Dearh saves are just an extended abstract resolution mechanic -- they have no assigned fiction. A failed death save has mo assigned fiction, only 3 do. [Quite] They are inflicting a lethal damage type regardless. That you get lucky, skillfully dodge, hide behind a pillar, etc., leaving you with 9 hit points out of 45, does not mean that the fire is not a lethal damage type. [/quote] "Lethal" is baggage you're bringing. It doesn't exist in the rules, and doesn't need to. As such, it's as I said above: fiction you establish to limit the scope of resolutions to preferred outcomes. And that's fine and good -- no insult or demeanment should attach, here. But, it is very much something you bring in that you like, not realism. Fire is often nonlethal in the real world, else firemen would be in trouble. Any damage in the real world is lethal under this concept Max. Name a real world type of damage that isn't lethal. It's just a matter of degree. You've chosen to state that the degree of fire in your game is always lethal at 0 hitpoints. I can't even translate that to the real world, so how can that be more realistic? Others say that fire damage is variably lethal. This, at least, tracks better into the real wotld. Under your assumption, anyone that fails unconscious while taking any fire damage would automatically be dying or dead (I guess it depends on theur PC/NPC status?). That's not even getting to the point that the game treats any heat damage as fire damage. Steam? Fire damage. Heat Metal? Fire damage. Hug a remorhaz? Fire damage. [/QUOTE]
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