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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Hussar" data-source="post: 7586233" data-attributes="member: 22779"><p>You realize that that order is not actually mandated by anything. That until you have completed the entire action, you cannot actually narrate anything, same as anything else in combat. So, this process sim approach to gaming, while perfectly valid, is not the only approach.</p><p></p><p>Additionally, you missed my point. It's not that there isn't a difference between knocking unconcious and knocking someone below zero, sure, there is potentially a differences. Only thing is, in practice, there really isn't much difference. What does a failed death save mean in the game fiction? Until there is that third failed death save, you cannot have taken lethal damage, since it's entirely possible to stand you on your feet without magic. There are feats which allow healing after all. </p><p></p><p>So, you could take your HP:-1 into negative damage, failed two death saves and still not have a single actual lethal wound upon you. And, until you fail that third death save, any description of lethal wounds is actually not supported by the mechanics. So, the fireball knocks you to negative HP-1, you fail two death saves and then stabilize, you actually were never in any threat of death since that's the only narrative that makes sense of the mechanics. It's not like your severed artery suddenly stopped bleeding for no reason. It's, your artery was never severed in the first place. That fire damage, while it looked bad, was never actually life threatening because, 24 hours later, you are entirely healed.</p><p></p><p>Like I said, it's endlessly fascinating to me to watch folks that disliked 4e suddenly approve of 5e, despite 5e having exactly the same problems that 4e did. If you didn't like how HP and damage worked in 4e, then there is really no reason to give 5e a pass, but, because of how the mechanics are presented, suddenly people sing the praises of 5e. It's an incredible feat that WotC has pulled off. Really mind blowing.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7586233, member: 22779"] You realize that that order is not actually mandated by anything. That until you have completed the entire action, you cannot actually narrate anything, same as anything else in combat. So, this process sim approach to gaming, while perfectly valid, is not the only approach. Additionally, you missed my point. It's not that there isn't a difference between knocking unconcious and knocking someone below zero, sure, there is potentially a differences. Only thing is, in practice, there really isn't much difference. What does a failed death save mean in the game fiction? Until there is that third failed death save, you cannot have taken lethal damage, since it's entirely possible to stand you on your feet without magic. There are feats which allow healing after all. So, you could take your HP:-1 into negative damage, failed two death saves and still not have a single actual lethal wound upon you. And, until you fail that third death save, any description of lethal wounds is actually not supported by the mechanics. So, the fireball knocks you to negative HP-1, you fail two death saves and then stabilize, you actually were never in any threat of death since that's the only narrative that makes sense of the mechanics. It's not like your severed artery suddenly stopped bleeding for no reason. It's, your artery was never severed in the first place. That fire damage, while it looked bad, was never actually life threatening because, 24 hours later, you are entirely healed. Like I said, it's endlessly fascinating to me to watch folks that disliked 4e suddenly approve of 5e, despite 5e having exactly the same problems that 4e did. If you didn't like how HP and damage worked in 4e, then there is really no reason to give 5e a pass, but, because of how the mechanics are presented, suddenly people sing the praises of 5e. It's an incredible feat that WotC has pulled off. Really mind blowing. [/QUOTE]
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