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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7586240" data-attributes="member: 23751"><p>I narrate parts of actions all the time. I've literally said, "The fireball streaks from your hands and explodes around your enemies. Roll damage." The order I set forth is the order things happen in the fiction, and how things happen mechanically outside of the fiction.</p><p></p><p></p><p></p><p>Again with the Strawman? Or is it that you didn't read what I said again? Damage can be of a lethal type without resulting in death. </p><p></p><p></p><p></p><p>But you got to that point by being attacked by a lethal damage type. Otherwise there would have been no death saves.</p><p></p><p></p><p></p><p>This is objectively false. There was the threat of death from the very first death save, regardless of its outcome. You are missing the key word up there, so I bolded it for you. Stabilizing someone via skill or magic does not mean that the wound wasn't one that could have resulted in death. It just means that someone stopped death from happening by stabilizing you somehow, or you got lucky and rolled a natural 20.</p><p></p><p></p><p></p><p>Another objectively false statement. While it might have a few similar problems, it does not have exactly the same ones, since the class structure and class ability structure is not the same, and many had problems with those things in 4e. There are more differences than just those two.</p><p></p><p>You are really confused over why people disliked 4e and like 5e, and vice versa.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7586240, member: 23751"] I narrate parts of actions all the time. I've literally said, "The fireball streaks from your hands and explodes around your enemies. Roll damage." The order I set forth is the order things happen in the fiction, and how things happen mechanically outside of the fiction. Again with the Strawman? Or is it that you didn't read what I said again? Damage can be of a lethal type without resulting in death. But you got to that point by being attacked by a lethal damage type. Otherwise there would have been no death saves. This is objectively false. There was the threat of death from the very first death save, regardless of its outcome. You are missing the key word up there, so I bolded it for you. Stabilizing someone via skill or magic does not mean that the wound wasn't one that could have resulted in death. It just means that someone stopped death from happening by stabilizing you somehow, or you got lucky and rolled a natural 20. Another objectively false statement. While it might have a few similar problems, it does not have exactly the same ones, since the class structure and class ability structure is not the same, and many had problems with those things in 4e. There are more differences than just those two. You are really confused over why people disliked 4e and like 5e, and vice versa. [/QUOTE]
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