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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Hussar" data-source="post: 7586339" data-attributes="member: 22779"><p>Where it gets REALLY nasty is if you play with the monsters having Death Saves and then start adding healers to your mobs. Watch your players lose their collective minds as you start using whackamole tactics back at them. It's really, really nasty. And lots of fun. Easy, easy way to increase the challenge of an encounter without having to do much work. The baddies get to stand back up once or twice - kinda like zombie encounters. Fun stuff.</p><p></p><p>But, yeah, I think it's pretty fair to say that most DM's don't worry about it. I certainly don't.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7586339, member: 22779"] Where it gets REALLY nasty is if you play with the monsters having Death Saves and then start adding healers to your mobs. Watch your players lose their collective minds as you start using whackamole tactics back at them. It's really, really nasty. And lots of fun. Easy, easy way to increase the challenge of an encounter without having to do much work. The baddies get to stand back up once or twice - kinda like zombie encounters. Fun stuff. But, yeah, I think it's pretty fair to say that most DM's don't worry about it. I certainly don't. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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