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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="pemerton" data-source="post: 7586342" data-attributes="member: 42582"><p>When compared to 5e, the 4e rules for zero hp are more expressly different for GM-controlled and player-controlled characters.</p><p></p><p>In the PHB (p 295), the rules for death saves and death at negative bloodied (which in 4e is an issue of <em>cumulation</em>, not a single strike) are expressly said to apply to <em>you</em> - ie the player. In the Rules Compendium (pp 260-61) they are said to apply to <em>adventurers</em>. Here is the passage that governs NPCs/monsters (PH p 295, RC p 296 - the rules text is almost identical in both sources):</p><p></p><p style="margin-left: 20px">Monsters and characters controlled by the Dungeon Master usually die when they reach 0 hit points, unless you choose to knock them out (see “Knocking Creatures Unconscious”). You generally don’t need to stalk around the battlefield after a fight, making sure all your foes are dead.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Monsters and characters controlled by the Dungeon Master usually die when their hit points drop to 0, unless an adventurer chooses to knock them unconscious. Adventurers generally don’t need to stalk around the battlefield after a fight, making sure all their foes are dead.</p><p></p><p>As best I recall there's no discussion in any 4e rulebooks of when a GM might depart from what is "usual", but maybe there's something I'm forgetting.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7586342, member: 42582"] When compared to 5e, the 4e rules for zero hp are more expressly different for GM-controlled and player-controlled characters. In the PHB (p 295), the rules for death saves and death at negative bloodied (which in 4e is an issue of [I]cumulation[/I], not a single strike) are expressly said to apply to [I]you[/I] - ie the player. In the Rules Compendium (pp 260-61) they are said to apply to [I]adventurers[/I]. Here is the passage that governs NPCs/monsters (PH p 295, RC p 296 - the rules text is almost identical in both sources): [indent]Monsters and characters controlled by the Dungeon Master usually die when they reach 0 hit points, unless you choose to knock them out (see “Knocking Creatures Unconscious”). You generally don’t need to stalk around the battlefield after a fight, making sure all your foes are dead. Monsters and characters controlled by the Dungeon Master usually die when their hit points drop to 0, unless an adventurer chooses to knock them unconscious. Adventurers generally don’t need to stalk around the battlefield after a fight, making sure all their foes are dead.[/indent] As best I recall there's no discussion in any 4e rulebooks of when a GM might depart from what is "usual", but maybe there's something I'm forgetting. [/QUOTE]
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