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*TTRPGs General
A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7586699" data-attributes="member: 82106"><p>No, this is a fallacy promulgated by Hollywood. While I agree that punches don't OFTEN kill people, they can and do cause severe damage in a LOT of cases. Why else is punching so severely frowned upon? If it was barely worse than a tickle then nobody would care much, but it isn't. You can VERY EASILY suffer brain damage from being punched. Heck, all football players largely do is bang their helmeted heads together. Guess what? Turns out even just that is turning their brains to custard. There is NO clear dividing line between some damage you might take and whether it is possible it could kill you. A basic sewing needle can kill too, though it is quite a poor weapon in general (probably less deadly than a fist).</p><p></p><p></p><p>I think we already disposed of this argument...</p><p></p><p></p><p></p><p>Well, you should HOPE that no DM is mean enough to have the monsters start using subdual damage on the PCs, or the punch/kick/grapple table. It is FAR more deadly than weapon combat! It is also VASTLY more likely to result in the weaker opponent winning than the normal D&D combat system. To the degree that a dozen orcs using that system would have a VERY high probability of taking down several name-level AD&D fighters. It just doesn't work! Period! I mean, like a bunch of such mechanics, if its employed in a certain controlled circumstance once or twice in a campaign, then it won't wreck the game, obviously. But simply allow it as a general rule and it will upend the entire basic premise.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7586699, member: 82106"] No, this is a fallacy promulgated by Hollywood. While I agree that punches don't OFTEN kill people, they can and do cause severe damage in a LOT of cases. Why else is punching so severely frowned upon? If it was barely worse than a tickle then nobody would care much, but it isn't. You can VERY EASILY suffer brain damage from being punched. Heck, all football players largely do is bang their helmeted heads together. Guess what? Turns out even just that is turning their brains to custard. There is NO clear dividing line between some damage you might take and whether it is possible it could kill you. A basic sewing needle can kill too, though it is quite a poor weapon in general (probably less deadly than a fist). I think we already disposed of this argument... Well, you should HOPE that no DM is mean enough to have the monsters start using subdual damage on the PCs, or the punch/kick/grapple table. It is FAR more deadly than weapon combat! It is also VASTLY more likely to result in the weaker opponent winning than the normal D&D combat system. To the degree that a dozen orcs using that system would have a VERY high probability of taking down several name-level AD&D fighters. It just doesn't work! Period! I mean, like a bunch of such mechanics, if its employed in a certain controlled circumstance once or twice in a campaign, then it won't wreck the game, obviously. But simply allow it as a general rule and it will upend the entire basic premise. [/QUOTE]
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