Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 7587276" data-attributes="member: 23751"><p>Modules are a really poor example, as you generally don't have to make much in the way of changes regardless of edition. I routinely ran 1e and 2e modules for my 3e game. Modules are mostly just story. Swapping monsters out for the current edition is simple. The same with traps. NPCs are the most work, but it's not hard to redo them with the current rules set.</p><p></p><p></p><p></p><p>Stats are more same than different. Dex still gives bonuses to AC and initiative. Con gives bonuses to hit points. Strength to hit, damage and determines what you can carry. They are the same six stats. Further, I note you didn't try to compare wizards or clerics, who are closer to their 2e versions with memorizing spells. </p><p></p><p>It doesn't matter, though. 5e is not 4e. Most of the issues I had with 4e are gone, though I am struggling with the adventuring day problem. I don't like it one bit. Right now I've switched to making a long rest a week so that I don't have to provide a ridiculous number of encounters in a single day in order to challenge the PCs, but I'm not sure this will work, either, and if it doesn't I don't know what to do as the "adventuring day" is so ingrained.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7587276, member: 23751"] Modules are a really poor example, as you generally don't have to make much in the way of changes regardless of edition. I routinely ran 1e and 2e modules for my 3e game. Modules are mostly just story. Swapping monsters out for the current edition is simple. The same with traps. NPCs are the most work, but it's not hard to redo them with the current rules set. Stats are more same than different. Dex still gives bonuses to AC and initiative. Con gives bonuses to hit points. Strength to hit, damage and determines what you can carry. They are the same six stats. Further, I note you didn't try to compare wizards or clerics, who are closer to their 2e versions with memorizing spells. It doesn't matter, though. 5e is not 4e. Most of the issues I had with 4e are gone, though I am struggling with the adventuring day problem. I don't like it one bit. Right now I've switched to making a long rest a week so that I don't have to provide a ridiculous number of encounters in a single day in order to challenge the PCs, but I'm not sure this will work, either, and if it doesn't I don't know what to do as the "adventuring day" is so ingrained. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top