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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7588952" data-attributes="member: 23751"><p>No they can't. 95% of PCs in my games never get restored to life. Death means something in my games. It doesn't happen often, but when it does the PC is gone. If PCs don't come back, and they're the fated, special ones, then some kids don't have a chance in hell of making it back.</p><p></p><p></p><p></p><p>You brought it up as an example of a terrible price for a campaign loss, so I went with it. If it isn't an example of a terrible price, not only was it a False Equivalence to bring it up, but it was a Red Herring as well.</p><p></p><p>Which leads me to this question again. Are you able to have a valid discussion with people? Because it seems like every one of your responses, or nearly every one, contains a Strawman, False Equivalence, or Red Herring.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7588952, member: 23751"] No they can't. 95% of PCs in my games never get restored to life. Death means something in my games. It doesn't happen often, but when it does the PC is gone. If PCs don't come back, and they're the fated, special ones, then some kids don't have a chance in hell of making it back. You brought it up as an example of a terrible price for a campaign loss, so I went with it. If it isn't an example of a terrible price, not only was it a False Equivalence to bring it up, but it was a Red Herring as well. Which leads me to this question again. Are you able to have a valid discussion with people? Because it seems like every one of your responses, or nearly every one, contains a Strawman, False Equivalence, or Red Herring. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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