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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="pemerton" data-source="post: 7589059" data-attributes="member: 42582"><p><em>I</em> gave, as an example of a 13th Age campaign loss, the orcs eating children. <em>You</em> then said that you would have to have the orcs <em>stop</em> eating children. And I said that if you think the orcs <em>stopping</em> eating children is an example of a campaign loss then you are wrong and should re-read the rules that I posted.</p><p></p><p>Your quote is wrong. The word "just" appears nowhere in the rules I quoted. And you have misinterpreted:</p><p></p><p style="margin-left: 20px"></p><p>A campaign loss is something that <em>can't</em> be fixed by going back and beating the enemies who were retreated from. That <em>can't</em> be fixed simply by defeating the bad guys next time. It is <em>the situation getting noticeably worse for the party</em>. Children being eaten by orcs would be a clear example of such a thing.</p><p></p><p>Whether the children being eaten can be fixed some other way - via a Rod of Resurrection, or a Wish spell, or doing a deal with the gods of death, or any other of the indefinitely many ways that players might decide to have their PCs pursue, should they be so inclined - is something that only play would reveal. Perhaps it can, perhaps it can't. 13th Age, like [MENTION=82106]AbdulAlhazred[/MENTION]'s HoML, is oriented towards "fail forward" and "play to find out", so does not need any sort of rule for <em>prior determination</em> of whether or not some loss is or isn't reversible.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7589059, member: 42582"] [I]I[/I] gave, as an example of a 13th Age campaign loss, the orcs eating children. [I]You[/I] then said that you would have to have the orcs [I]stop[/I] eating children. And I said that if you think the orcs [I]stopping[/I] eating children is an example of a campaign loss then you are wrong and should re-read the rules that I posted. Your quote is wrong. The word "just" appears nowhere in the rules I quoted. And you have misinterpreted: [indent][/indent]A campaign loss is something that [I]can't[/I] be fixed by going back and beating the enemies who were retreated from. That [I]can't[/I] be fixed simply by defeating the bad guys next time. It is [I]the situation getting noticeably worse for the party[/I]. Children being eaten by orcs would be a clear example of such a thing. Whether the children being eaten can be fixed some other way - via a Rod of Resurrection, or a Wish spell, or doing a deal with the gods of death, or any other of the indefinitely many ways that players might decide to have their PCs pursue, should they be so inclined - is something that only play would reveal. Perhaps it can, perhaps it can't. 13th Age, like [MENTION=82106]AbdulAlhazred[/MENTION]'s HoML, is oriented towards "fail forward" and "play to find out", so does not need any sort of rule for [I]prior determination[/I] of whether or not some loss is or isn't reversible. [/QUOTE]
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