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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Numidius" data-source="post: 7590691" data-attributes="member: 6972053"><p>Let's focus on what you propose: a Player driven story arc. </p><p>Say: the Pc half-elf fighter/bard wants to marry the daughter of the high elves' King. The Gm could say: "Agreed, let's move on", or "Not so fast. First you have to phisically get to the elven kingdom, and I remind you that the mountains are infested by warring orcs lead by an evil shaman. (Sounds like Exploration stuff). Then you will discover that she is promised to a noble cousin, (and that is Social). Finally the King himself will probably ask you to prove your might and clear up an annoying megadungeon situated just under his realm (Combat)." </p><p>In any of those points, the Player may use his slots to move further (or those of someone else's in the party, if they participate), and Gm may use Force to stop him. When the negotiation phase is over, the normal play begins, and the Pc will use his own ability, feat, skill, Slots (at-will, encounter, daily, whatever).</p></blockquote><p></p>
[QUOTE="Numidius, post: 7590691, member: 6972053"] Let's focus on what you propose: a Player driven story arc. Say: the Pc half-elf fighter/bard wants to marry the daughter of the high elves' King. The Gm could say: "Agreed, let's move on", or "Not so fast. First you have to phisically get to the elven kingdom, and I remind you that the mountains are infested by warring orcs lead by an evil shaman. (Sounds like Exploration stuff). Then you will discover that she is promised to a noble cousin, (and that is Social). Finally the King himself will probably ask you to prove your might and clear up an annoying megadungeon situated just under his realm (Combat)." In any of those points, the Player may use his slots to move further (or those of someone else's in the party, if they participate), and Gm may use Force to stop him. When the negotiation phase is over, the normal play begins, and the Pc will use his own ability, feat, skill, Slots (at-will, encounter, daily, whatever). [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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